12 #ifndef __FBX_SCENEPROXYUTILS_H_INCLUDED__
13 #define __FBX_SCENEPROXYUTILS_H_INCLUDED__
72 bool keep_deforming_shape_xforms,
FBX_GeometryID myGeometry
bool FBX_API FBXaddBlendShapeChannels(CL_Clip &clip, const FBX_SceneProxy &scene, const UT_Array< FBX_RigNodeInfo > &geo_infos, const UT_FprealArray &eval_times, FBX_ErrorManager &errors)
Add extra channels to the clip for any geometry nodes with blendshapes.
void FBX_API FBXgatherRigNodes(const FBX_SceneProxy &scene, bool minimal_nodes, bool keep_deforming_shape_xforms, FBX_NodeIndexMap &nodes_index_map, UT_Array< FBX_RigNodeInfo > &infos, UT_Array< FBX_RigNodeInfo > &geo_infos, FBX_ErrorManager &errors)
bool FBX_API FBXaddUserPropertyChannels(CL_Clip &clip, const FBX_SceneProxy &scene, const UT_Array< FBX_RigNodeInfo > &infos, const UT_FprealArray &eval_times, FBX_ErrorManager &errors)
Add extra channels to the clip for any user-defined properties.
static int compareNumberedString(const char *s1, const char *s2, bool case_sensitive=true, bool allow_negatives=false)
UT_Array< FBX_BlendShapeInput > myBlendShapeInputs
IMATH_INTERNAL_NAMESPACE_HEADER_ENTER IMATH_HOSTDEVICE IMATH_CONSTEXPR14 T clip(const T &p, const Box< T > &box) IMATH_NOEXCEPT
bool operator<(const FBX_RigNodeInfo &other) const