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#include "FBX_API.h"
#include "FBX_SceneProxySupport.h"
#include <GU/GU_DetailHandle.h>
#include <GA/GA_OffsetList.h>
#include <UT/UT_Array.h>
#include <UT/UT_ArrayMap.h>
#include <UT/UT_ArrayStringMap.h>
#include <UT/UT_Options.h>
#include <UT/UT_StringArray.h>
#include <UT/UT_StringHolder.h>
#include <UT/UT_UniquePtr.h>
#include <UT/UT_VectorTypes.h>
#include <UT/UT_TransformUtil.h>
#include <SYS/SYS_Inline.h>
#include <SYS/SYS_Types.h>
Go to the source code of this file.
Classes | |
class | FBX_Property< T > |
class | FBX_NodeNameMap |
class | FBX_SceneProxy |
struct | FBX_SceneProxy::LoadOptions |
struct | FBX_SceneProxy::SaveOptions |
struct | FBX_SceneProxy::JointInfo |
struct | FBX_SceneProxy::SkinningInfo |
class | FBX_SceneProxy::PropertyIterator |
Iterates over a node's user properties. More... | |
class | FBX_AnimCurveModifier |
struct | FBX_AxisSystem |
struct | UT::DefaultClearer< FBX_SceneProxy::JointInfo > |
Namespaces | |
UT | |
Typedefs | |
using | FBX_Property3D = FBX_Property< UT_Vector3D > |
Enumerations | |
enum | FBX_KeyInterp { FBX_KeyInterp::CONSTANT, FBX_KeyInterp::LINEAR, FBX_KeyInterp::CUBIC } |
Functions | |
FBX_SCENEPROXY_DECLARE_ID (FBX_NodeID) | |
FBX_SCENEPROXY_DECLARE_ID (FBX_GeometryID) | |
FBX_SCENEPROXY_DECLARE_ID (FBX_MeshID) | |
FBX_SCENEPROXY_DECLARE_ID (FBX_ClipID) | |
FBX_SCENEPROXY_DECLARE_ID (FBX_AnimCurveID) | |
FBX_SCENEPROXY_DECLARE_ID (FBX_AnimLayerID) | |
FBX_SCENEPROXY_DECLARE_ID (FBX_AnimCurveNodeID) | |
FBX_SCENEPROXY_DECLARE_ID (FBX_PropertyID) | |
using FBX_Property3D = FBX_Property<UT_Vector3D> |
Definition at line 56 of file FBX_SceneProxy.h.
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strong |
Enumerator | |
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CONSTANT | |
LINEAR | |
CUBIC |
Definition at line 716 of file FBX_SceneProxy.h.
FBX_SCENEPROXY_DECLARE_ID | ( | FBX_NodeID | ) |
FBX_SCENEPROXY_DECLARE_ID | ( | FBX_GeometryID | ) |
FBX_SCENEPROXY_DECLARE_ID | ( | FBX_MeshID | ) |
FBX_SCENEPROXY_DECLARE_ID | ( | FBX_ClipID | ) |
FBX_SCENEPROXY_DECLARE_ID | ( | FBX_AnimCurveID | ) |
FBX_SCENEPROXY_DECLARE_ID | ( | FBX_AnimLayerID | ) |
FBX_SCENEPROXY_DECLARE_ID | ( | FBX_AnimCurveNodeID | ) |
FBX_SCENEPROXY_DECLARE_ID | ( | FBX_PropertyID | ) |