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void FBX_API | FBXgatherRigNodes (const FBX_SceneProxy &scene, bool minimal_nodes, bool keep_deforming_shape_xforms, FBX_NodeIndexMap &nodes_index_map, UT_Array< FBX_RigNodeInfo > &infos, UT_Array< FBX_RigNodeInfo > &geo_infos, FBX_ErrorManager &errors) |
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bool FBX_API | FBXaddUserPropertyChannels (CL_Clip &clip, const FBX_SceneProxy &scene, const UT_Array< FBX_RigNodeInfo > &infos, const UT_FprealArray &eval_times, FBX_ErrorManager &errors) |
| Add extra channels to the clip for any user-defined properties. More...
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bool FBX_API | FBXaddBlendShapeChannels (CL_Clip &clip, const FBX_SceneProxy &scene, const UT_Array< FBX_RigNodeInfo > &geo_infos, const UT_FprealArray &eval_times, FBX_ErrorManager &errors) |
| Add extra channels to the clip for any geometry nodes with blendshapes. More...
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Add extra channels to the clip for any geometry nodes with blendshapes.
Add extra channels to the clip for any user-defined properties.
Find nodes to bake animation data and geometry for. If minimal_nodes is enabled, only joints and visible nodes with geometry will be included in the rig. If keep_deforming_shape_xforms is disabled, nodes for deforming geometry will be omitted from the rig but still included in the list of geometry nodes ('geo_infos').