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GU_Agent::State Struct Reference

State of the primitive. More...

#include <GU_Agent.h>

Public Attributes

GU_AgentClipPtrArray myClips
 
UT_Fpreal64Array myClipTimes
 
UT_Fpreal64Array myClipWeights
 
GU_AgentTransformGroupArray myClipXformGroups
 
UT_Int64Array myClipLayerIds
 
UT_Array< ClipLayermyClipLayers
 

Detailed Description

State of the primitive.

Definition at line 85 of file GU_Agent.h.

Member Data Documentation

UT_Int64Array GU_Agent::State::myClipLayerIds

Definition at line 91 of file GU_Agent.h.

UT_Array<ClipLayer> GU_Agent::State::myClipLayers

Definition at line 93 of file GU_Agent.h.

GU_AgentClipPtrArray GU_Agent::State::myClips

Definition at line 87 of file GU_Agent.h.

UT_Fpreal64Array GU_Agent::State::myClipTimes

Definition at line 88 of file GU_Agent.h.

UT_Fpreal64Array GU_Agent::State::myClipWeights

Definition at line 89 of file GU_Agent.h.

GU_AgentTransformGroupArray GU_Agent::State::myClipXformGroups

Definition at line 90 of file GU_Agent.h.


The documentation for this struct was generated from the following file: