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HdStMaterial::VolumeMaterialData Struct Referencefinal

#include <material.h>

Public Attributes

std::string source
 glslfx source code for volume More...
 
HdSt_MaterialParamVector params
 

Detailed Description

For volumes, the corresponding draw items do not use the HdStShaderCode produced by HdStMaterial. Instead HdStVolume is using some data from the material to produce its own HdStShaderCode based on the volume field bindings.

Definition at line 52 of file material.h.

Member Data Documentation

HdSt_MaterialParamVector HdStMaterial::VolumeMaterialData::params

Definition at line 56 of file material.h.

std::string HdStMaterial::VolumeMaterialData::source

glslfx source code for volume

Definition at line 55 of file material.h.


The documentation for this struct was generated from the following file: