Describes the properties needed to create a GPU sampler.
-
debugName: This label can be applied as debug label for GPU debugging.
-
magFilter: The (magnification) filter used to combine pixels when the sample area is smaller than a pixel.
-
minFilter: The (minification) filter used to combine pixels when the sample area is larger than a pixel.
-
mipFilter: The filter used for combining pixels between two mipmap levels.
-
addressMode***: Wrapping modes.
-
borderColor: The border color for clamped texture values.
-
enableCompare: Enables sampler comparison against a reference value during lookups.
-
compareFunction: The comparison function to apply if sampler compare is enabled.
Definition at line 64 of file sampler.h.