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VkPhysicalDeviceFloatControlsProperties Struct Reference

#include <vulkan_core.h>

Public Attributes

VkStructureType sType
 
voidpNext
 
VkShaderFloatControlsIndependence denormBehaviorIndependence
 
VkShaderFloatControlsIndependence roundingModeIndependence
 
VkBool32 shaderSignedZeroInfNanPreserveFloat16
 
VkBool32 shaderSignedZeroInfNanPreserveFloat32
 
VkBool32 shaderSignedZeroInfNanPreserveFloat64
 
VkBool32 shaderDenormPreserveFloat16
 
VkBool32 shaderDenormPreserveFloat32
 
VkBool32 shaderDenormPreserveFloat64
 
VkBool32 shaderDenormFlushToZeroFloat16
 
VkBool32 shaderDenormFlushToZeroFloat32
 
VkBool32 shaderDenormFlushToZeroFloat64
 
VkBool32 shaderRoundingModeRTEFloat16
 
VkBool32 shaderRoundingModeRTEFloat32
 
VkBool32 shaderRoundingModeRTEFloat64
 
VkBool32 shaderRoundingModeRTZFloat16
 
VkBool32 shaderRoundingModeRTZFloat32
 
VkBool32 shaderRoundingModeRTZFloat64
 

Detailed Description

Definition at line 6085 of file vulkan_core.h.

Member Data Documentation

VkShaderFloatControlsIndependence VkPhysicalDeviceFloatControlsProperties::denormBehaviorIndependence

Definition at line 6088 of file vulkan_core.h.

void* VkPhysicalDeviceFloatControlsProperties::pNext

Definition at line 6087 of file vulkan_core.h.

VkShaderFloatControlsIndependence VkPhysicalDeviceFloatControlsProperties::roundingModeIndependence

Definition at line 6089 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderDenormFlushToZeroFloat16

Definition at line 6096 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderDenormFlushToZeroFloat32

Definition at line 6097 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderDenormFlushToZeroFloat64

Definition at line 6098 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderDenormPreserveFloat16

Definition at line 6093 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderDenormPreserveFloat32

Definition at line 6094 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderDenormPreserveFloat64

Definition at line 6095 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderRoundingModeRTEFloat16

Definition at line 6099 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderRoundingModeRTEFloat32

Definition at line 6100 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderRoundingModeRTEFloat64

Definition at line 6101 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderRoundingModeRTZFloat16

Definition at line 6102 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderRoundingModeRTZFloat32

Definition at line 6103 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderRoundingModeRTZFloat64

Definition at line 6104 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderSignedZeroInfNanPreserveFloat16

Definition at line 6090 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderSignedZeroInfNanPreserveFloat32

Definition at line 6091 of file vulkan_core.h.

VkBool32 VkPhysicalDeviceFloatControlsProperties::shaderSignedZeroInfNanPreserveFloat64

Definition at line 6092 of file vulkan_core.h.

VkStructureType VkPhysicalDeviceFloatControlsProperties::sType

Definition at line 6086 of file vulkan_core.h.


The documentation for this struct was generated from the following file: