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textureBinder.h
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2 // Copyright 2020 Pixar
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24 #ifndef PXR_IMAGING_HD_ST_TEXTURE_BINDER_H
25 #define PXR_IMAGING_HD_ST_TEXTURE_BINDER_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
30 
32 
33 using HdBufferSpecVector = std::vector<struct HdBufferSpec>;
35 
36 /// \class HdSt_TextureBinder
37 ///
38 /// A class helping HdStShaderCode with binding textures.
39 ///
40 /// This class helps binding textures or populating the shader
41 /// bar with texture sampler handles if bindless textures are used. It
42 /// also includes writing texture metadata such as the sampling
43 /// transform to the shader bar.
44 ///
46 public:
47  using NamedTextureHandle =
51 
52  /// Add buffer specs necessary for the textures (e.g., for
53  /// bindless texture sampler handles or sampling transform).
54  ///
55  static void
58  HdBufferSpecVector * specs,
59  bool doublesSupported);
60 
61  /// Compute buffer sources for shader bar.
62  ///
63  /// This works in conjunction with GetBufferSpecs, but unlike
64  /// GetBufferSpecs is extracting information from the texture
65  /// handles and thus can only be called after the textures have
66  /// been committed in
67  /// HdStShaderCode::AddResourcesFromTextures().
68  ///
69  static void
73  bool doublesSupported);
74 
75  /// Bind textures.
76  ///
77  static void
79  HdSt_ResourceBinder const &binder,
81 
82  /// Unbind textures.
83  ///
84  static void
86  HdSt_ResourceBinder const &binder,
88 
89  /// Get Bindings Descs
90  ///
91  static void
93  HdSt_ResourceBinder const &binder,
94  HgiResourceBindingsDesc * bindingsDesc,
96 
97 };
98 
100 
101 #endif // PXR_IMAGING_HD_ST_TEXTURE_BINDER_H
static void UnbindResources(HdSt_ResourceBinder const &binder, const NamedTextureHandleVector &textures)
HdStShaderCode::NamedTextureHandleVector NamedTextureHandleVector
Definition: textureBinder.h:50
static void GetBindingDescs(HdSt_ResourceBinder const &binder, HgiResourceBindingsDesc *bindingsDesc, const NamedTextureHandleVector &textures)
std::vector< HdBufferSourceSharedPtr > HdBufferSourceSharedPtrVector
Definition: bufferSource.h:44
GLsizei GLenum * sources
Definition: glcorearb.h:2542
std::vector< struct HdBufferSpec > HdBufferSpecVector
static void BindResources(HdSt_ResourceBinder const &binder, const NamedTextureHandleVector &textures)
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
std::vector< NamedTextureHandle > NamedTextureHandleVector
Definition: shaderCode.h:160
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
static void GetBufferSpecs(const NamedTextureHandleVector &textures, HdBufferSpecVector *specs, bool doublesSupported)
const GLuint * textures
Definition: glcorearb.h:416
static void ComputeBufferSources(const NamedTextureHandleVector &textures, HdBufferSourceSharedPtrVector *sources, bool doublesSupported)