static void UnbindResources(HdSt_ResourceBinder const &binder, const NamedTextureHandleVector &textures)
HdStShaderCode::NamedTextureHandleVector NamedTextureHandleVector
static void GetBindingDescs(HdSt_ResourceBinder const &binder, HgiResourceBindingsDesc *bindingsDesc, const NamedTextureHandleVector &textures)
static void BindResources(HdSt_ResourceBinder const &binder, const NamedTextureHandleVector &textures)
static void GetBufferSpecs(const NamedTextureHandleVector &textures, HdBufferSpecVector *specs, bool doublesSupported)
static void ComputeBufferSources(const NamedTextureHandleVector &textures, HdBufferSourceSharedPtrVector *sources, bool doublesSupported)