Houdini 20.5 Character Object-level characters
Rigging approaches
Draw bones
Setting rest angles on bones
Object Constraints
Building Spines
Create and control bones with a curve
Mirror a skeleton
Rigging tips and guidelines
Bones vs joints
Building rigs
Capture Skin
Facial Rigging
Lattice deformer
Make a character into a digital asset
Capture pipeline strategies
Constraints
Rig Tree View
Character Picker
Pose Library
Object Pose-Space Deformation (Deprecated)
Object Auto Rigs (Deprecated)
Animation Overview
Getting Started
Proximity, Pills, and Painting
Playbar
Blending
Pose tool
The Pose tool is used to pose characters by manipulating objects.
Posing a character
Channel List
Keyframing
Graph Editor
Motion Path handles
Showing a Motion Path handle for an object lets you visualize and modify the object’s path through space over the course of the animation.
/character/object_level/cycling.html
Animation Layer Mixer
Channel Groups
Motion capture
Using Onion Skinning