Transferring capture attributes between characters ¶
In Houdini, you can transfer attributes between objects based on their 3D proximity. One application of this feature is to transfer capture attributes to a new version of a character model with a different topology.
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Go to the SOP level containing the geometry between which you want to transfer attributes.
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Set the display flag on the geometry you want to transfer to. Select the node before the deform operator, if any.
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Set the footprint flag on the geometry to want to transfer from so it is also visible.
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If necessary, transform the models so they overlap each other in 3D as closely as possible. The attribute transfer operator works based on the proximity of the “from” and “to” geometry.
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In the viewer, use the tab menu to choose the AttribTransfer operator.
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In the network editor, select the model you want to transfer from, then click to finish the selection. The model will highlight in yellow.
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In the network editor, select the model you want to transfer to, then click to finish the selection. The old model will highlight in cyan.
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Select the new attribute transfer node in the network editor. In the parameter editor, on the Attributes tab, turn on the Detail checkbox.
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Turn off the footprint flag of the “from” geometry. The “to” geometry should have the transferred attributes.