Houdini 20.5 Galleries Materials gallery
Background Plate
Implements an example shader for background matte object in Karma.
Houdini 20.5 Galleries Materials gallery
Implements an example shader for background matte object in Karma.
This is basic diffuse material, no specular, with a map of colored and numbered squares.
Implements an example shader for background matte object in Karma.
A constant material where the density value of the volume drives the color ramp.
A reflective refractive material for liquids using ray tracing.
A diffuse material designed specifically for volume objects.
A billowy diffuse material designed specifically for volume objects.
This is a basic material with checked color map.
This is basic diffuse material without specular.
This is a constant material with optional maps for color and opacity.
A diffuse unlit material designed specifically for volume objects.
This material applies a texture an object.
A material suitable for using particles to render smoke or fog.
A constant material where the density value of the volume drives the color ramp.
This is a constant material, which represents the angle between the camera and the surface normal.
A diffuse material designed specifically for interior of volume liquids.
This material gives the appearance of an ocean surface.
Implements a shadowmatte shader that occludes geometry behind the surface being rendered.
This is a constant material showing the value of the surface normal’s x y z directions in a red, green, blue color.
This is a constant material showing the value of the shading point’s x y z values in a red, green, blue color.
This is a constant material showing the value of the surface tangent’s x y z directions in a red, green, blue color.
This is a constant material used to verify an objects texture coordinates.
A material suitable for using particles to render smoke or fog.
Renders a closed surface as a volume consisting of a uniform fog.
A wispy diffuse material designed specifically for volume objects.