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Since | 10.0 |
The ObjectChain CHOP takes a chain of objects and returns information on their transforms.
Tip
This node is especially useful for generating transforms for the IKSolver CHOP.
Parameters ¶
Object Chain ¶
Start Object
The start object of the chain to obtain transforms from. If Use End Object is enabled, this object must be an input ancestor of the End Object.
Use End Object
Specifies whether to use the End Object as the end of the chain, or to find all descendants of the Start Object.
End Object
End object of the chain to obtain transforms from. This object must be an output descendant of the Start Object.
Include Start Object for Subnet
If Use End Object is disabled and Start Object is a subnet, include the transform of the subnet (and any outputs) in addition to the transforms of its children.
Pre-transform Name
If enabled, pre-transforms from the objects are generated as separate tranforms. The text specified here is used as part of the generated channel name to differentiate it from the regular transform channels.
Fetch Bone Rest Channels
Fetch Bone Constraint Channels
Fetch Local Transforms
If enabled, this will generate local transforms for each of the objects in the specified chain. If disabled, full world transforms will be generated instead.
Channel ¶
Channel Names
Sets how the output channels are named.
Channel Name
Only use the name of the channel.
OP and Channel Name
Include the name of the object with the channel name, separated by a colon (:).
Full Path and Channel Name
Include the full path of the object with the channel name, separated by a colon (:).
Relative Path and Channel Name
Include the relative path of the object from the Start Object's parent network, along with the channel name (separated by a colon). If Include Start Object for Subnet is disabled and Start Object is a subnet, the paths will be relative to Start Object.
Channel Range
Indicates how much of the channel to fetch.
Use Full Animation Range
All of the current global animation range.
Use Current Frame
Only the sample at the current frame.
Use Start/End
Specify the range.
Start
The start time of the desired interval of the object path.
Note
The value of this parameter is interpreted using the Units parameter on the Common parameters tab.
End
The end time of the desired interval of the object path.
Note
The value of this parameter is interpreted using the Units parameter on the Common parameters tab.
Sample Rate
The sampling rate of the channel in frames per second (Hz).
Extend Left
The left extend conditions.
Extend Right
The right extend conditions.
Default Value
The default value for extend conditions.
Common ¶
Some of these parameters may not be available on all CHOP nodes.
Scope
To determine the channels that are affected, some CHOPs have a scope string. Patterns can be used in Scope, for example *
(match all), and ?
(match single character).
The following are examples of possible channel name matching options:
chan2
Matches a single channel name.
chan3 tx ty tz
Matches four channel names, separated by spaces.
chan*
Matches each channel that starts with chan
.
*foot*
Matches each channel that has foot
in it.
t?
The ?
matches a single character. t?
matches two-character channels starting with t.
blend[3-7:2]
Matches number ranges, giving blend3
, blend5
, and blend7
.
blend[2-3,5,13]
Matches channels blend2
, blend3
, blend5
, blend13
.
t[xyz]
[xyz]
matches three characters, giving channels tx
, ty
and tz
.
Sample Rate Match
The Sample Rate Match options handle cases where multiple input CHOPs’ sample rates are different.
Resample At First Input’s Rate
Use the rate of the first input to resample the others.
Resample At Maximum Rate
Resample to the highest sample rate.
Resample At Minimum Rate
Resample to the lowest sample rate.
Error if Rates Differ
Does not accept conflicting sample rates.
Units
The units of the time parameters.
For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate).
Note
When you change the Units parameter, the existing parameters are not converted to the new units.
Time Slice
Time slicing is a feature that boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel needs to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is the Time Slice.
Unload
Causes the memory consumed by a CHOP to be released after it is cooked, and the data passed to the next CHOP.
Export Prefix
The Export Prefix is prepended to CHOP channel names to determine where to export to.
For example, if the CHOP channel was named geo1:tx
, and the prefix was /obj
, the channel would be exported to /obj/geo1/tx
.
Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as obj:geo1:tx
.
Graph Color
Every CHOP has this option. Each CHOP gets a default color assigned to it for display in the graph, but you can override the color with the Graph Color. There are 36 RGB color combinations in the palette.
Graph Color Step
When the graph displays the animation curves, and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.
See also |