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This CHOP takes the channels coming in the first (Position) input, converts and records them into an internal storage array, and outputs the storage array as the CHOP output. The optional second (Active) input is used to enable and disable the recording.
During each frame that is being recorded, the Record CHOP uses only the values of the Position input at the current frame. The Type determines how the input values are converted. In one case, input values are recorded as-is or interpreted as a speed.
If Record is set to Auto Range, and the Active input goes on, and Houdini is playing, then any existing storage array is cleared, and the Position channels are recorded in a new storage array until Active goes off. To produce a single-frame recording, hold down the ⌃ Ctrl key during Auto Range recording.
The Mouse and Keyboard CHOPs are often attached to the Position and Active inputs respectively of the Record CHOP to perform the recording of channels from mouse movements, enabled by pressing a keyboard key (see the Keyboard CHOP).
Parameters ¶
Control ¶
Record
When and how much to record.
On
Always records when playing forward.
Add
Add the new input to already-recorded channels.
Auto Range
Creates an interval based on Active on/off.
Record Input
Record can sample the time slice or a single frame.
Interpolate
How to compute missed input samples using interpolation.
Type
The interpretation of the Position input.
Raw
Output values set to the input values as-is.
Raw Speed
Input changes are treated as a speed. An input of 0.5
will cause the output to increase by 0.5 per time unit.
Position Offset
The input changes (times Gain A/B) are added to the output values. Only done when Active is on.
Speed
Input changes (times Gain A/B) are treated as a speed change. When Active is off, speed is 0. Output is current value + speed * timestep.
Speed & Hold
Like Speed except speed is held when Active is off.
Record Output
Record can output single frames, a time slice, or the full animation range.
Initial ¶
Position Offset
Initial values to use for position (output of CHOP).
Speed
Initial values to use for speed (for Speed Types).
Initialize
Command menu to set the internal state to be the initial values above.
Read
Command menu to read the current internal state into the initial values above.
Limit ¶
Channels Per Limit
Number of consecutive channels to use Limit A before switching to Limit B.
Limit A/B
Type of limiting function for sets A and B.
Clamp
Clamp at the minimum/maximum value and hold.
Loop
At limit, continue channel at other end of min/max range.
Zig Zag
At limit, bounce channel back within min/max range.
Minimum A/B
The minimum value of the channel.
Maximum A/B
The maximum value of the channel.
Gain A/B
The Position input is multiplied by this gain factor.
Common ¶
Some of these parameters may not be available on all CHOP nodes.
Scope
To determine the channels that are affected, some CHOPs have a scope string. Patterns can be used in Scope, for example *
(match all), and ?
(match single character).
The following are examples of possible channel name matching options:
chan2
Matches a single channel name.
chan3 tx ty tz
Matches four channel names, separated by spaces.
chan*
Matches each channel that starts with chan
.
*foot*
Matches each channel that has foot
in it.
t?
The ?
matches a single character. t?
matches two-character channels starting with t.
blend[3-7:2]
Matches number ranges, giving blend3
, blend5
, and blend7
.
blend[2-3,5,13]
Matches channels blend2
, blend3
, blend5
, blend13
.
t[xyz]
[xyz]
matches three characters, giving channels tx
, ty
and tz
.
Sample Rate Match
The Sample Rate Match options handle cases where multiple input CHOPs’ sample rates are different.
Resample At First Input’s Rate
Use the rate of the first input to resample the others.
Resample At Maximum Rate
Resample to the highest sample rate.
Resample At Minimum Rate
Resample to the lowest sample rate.
Error if Rates Differ
Does not accept conflicting sample rates.
Units
The units of the time parameters.
For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate).
Note
When you change the Units parameter, the existing parameters are not converted to the new units.
Time Slice
Time slicing is a feature that boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel needs to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is the Time Slice.
Unload
Causes the memory consumed by a CHOP to be released after it is cooked, and the data passed to the next CHOP.
Export Prefix
The Export Prefix is prepended to CHOP channel names to determine where to export to.
For example, if the CHOP channel was named geo1:tx
, and the prefix was /obj
, the channel would be exported to /obj/geo1/tx
.
Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as obj:geo1:tx
.
Graph Color
Every CHOP has this option. Each CHOP gets a default color assigned to it for display in the graph, but you can override the color with the Graph Color. There are 36 RGB color combinations in the palette.
Graph Color Step
When the graph displays the animation curves, and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.
See also |