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IMPORTANT:
Work In Progress
(2 replies)
CLOPs: Clothing Operators for Houdini
(3 replies)
Procedural Alien SpiderEggs Generator HDA
(3 replies)
APEX for Foliage Generation
(16 replies)
Apex Corrective Blendsapes Autorig Component
(2 replies)
Harlem Building Generator HDA
(0 replies)
Page on the book workflow
(0 replies)
Apex rig wip
(2 replies)
Mesh Developability on OpenCL
(1 replies)
Maintain velocity with vellum / RBD simulation not colliding
(0 replies)
State of modeling in H20
(32 replies)
Procedural Garage Hda
(1 replies)
Air Strike
(21 replies)
APEX Lego 2D face rig
(2 replies)
APEX animate tool for drawing poses
(0 replies)
Feedback for fluid meshing
(0 replies)
VS Code in Houdini
(33 replies)
Substance Designer nodes recreated in Houdini In OpenCL
(8 replies)
Houdini Real-Time 4x4km City Editing In Unreal: Road, Freeway, Traffic
(0 replies)
Japanese Building Generator
(7 replies)
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