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IMPORTANT:
Work In Progress
(0 replies)
Substance Designer nodes recreated in Houdini In OpenCL
(8 replies)
Houdini Real-Time 4x4km City Editing In Unreal: Road, Freeway, Traffic
(0 replies)
Japanese Building Generator
(7 replies)
Simple Particles system
(0 replies)
Procedural Garage Hda
(0 replies)
Air Strike
(20 replies)
APEX for Foliage Generation
(14 replies)
BUILDING CLIFFS IN HOUDINI
(7 replies)
Procedural Ivy with Flowers
(5 replies)
Copernicus Tiles From Shape
(0 replies)
Gaea-based terrain deformation in Houdini
(0 replies)
Object Aligned Bounding Box (OBB) Subdivision
(4 replies)
10928: Fatal error: Segmentation fault
(1 replies)
Maple Syrup and transmission in materialx
(2 replies)
VS Code in Houdini
(32 replies)
Visualize ramp param via HDA node description
(0 replies)
Procedural City Generator and Traffic System + Breakdown
(0 replies)
growth not working on animated geo
(2 replies)
Multiple RBD Destruction Shot + Breakdown
(1 replies)
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