Houdini Main Changelogs

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20.0.1028

Fixed bug where the Subdivide SOP did not correctly bump data ids on its guide geometry.

昨日
20.5.556

Fixed bug where the Subdivide SOP did not correctly bump data ids on its guide geometry.

昨日
20.5.556

Render delegates can be configured to be deleted instead of paused when switching away to any other renderer (including Houdini GL).

昨日
20.0.1028

Fix a bug where the Split Scene LOP can lose output connections when loaded in a hip file.

昨日
20.5.556

Fix a bug where the Split Scene LOP can lose output connections when loaded in a hip file.

昨日
20.5.556

Fixed crashes that could happen when selecting nodes in the Find Node dialog in the network editor pane.

昨日
20.0.1028

Edit Properties LOP nodes authoring float[] or int[] USD attributes will now author fixed length arrays of up to length 16, based on the "Size" of the Houdini parameter.

昨日
20.5.556

Fixed an issue with TOP cooks being slow to start when the graph has a larger number of highly connected nodes.

昨日
20.5.556

Fixed a Windows-only bug in the Qt 6 build where moving the main Houdini window around on the desktop caused open floating windows to shrink in size.

昨日
20.5.556

Added a parm tag "sidefx::look" => "tooltip" for the heading label type, which enables tooltip/help text for the label.

昨日
20.5.555

Fixed errors in the Qt6 build when using the Agent or Add Clip tools from the crowd shelf.

月. 3月 31, 2025
20.5.555

Fixed a bug where the SOP Import LOP could unexpectedly author a material binding on a primitive (based on the 'usdmaterialpath' attribute) when `materialBind` geometry subsets were also being created. Now, the material binding is only authored on the subsets.

月. 3月 31, 2025
20.5.552

Fix bug where the modifier keys were often ignored when doing the "drop" of a drag and drop UI operation.

金. 3月 28, 2025
20.5.552

Fixed an issue with the HUDs in the APEX Animate state that could cut off all tabs before the current tab when the "Auto Resize" option is enabled.

金. 3月 28, 2025
20.5.552

Fixed a crash with hou.Color.reloadOCIO() after a viewer has been closed.

金. 3月 28, 2025
20.0.1024

Fixed a crash with hou.Color.reloadOCIO() after a viewer has been closed.

金. 3月 28, 2025
20.5.552

Stack traces for all threads are now saved into the crash log.

金. 3月 28, 2025
20.0.1024

Fixed crash in the composite viewer when one of the viewports was in a volatile view state when the viewer executed an update.

金. 3月 28, 2025
20.5.552

Fixed crash in the composite viewer when one of the viewports was in a volatile view state when the viewer executed an update.

金. 3月 28, 2025
20.5.551

Single channel AOVs from render delegates in LOPs now render as white instead of red.

木. 3月 27, 2025
20.5.550

Only process an object camera if its guide is visible or a viewport is looking through it.

水. 3月 26, 2025
20.5.550

Fixed a bug where hkey was not showing the actual error message when a SideFX login failed.

水. 3月 26, 2025
20.5.549

Fixed a python error when right clicking on a hou.qt.InputField in Qt6 builds.

火. 3月 25, 2025
20.5.549

Fixed a bug in the APEX Animate state where reloading the scene while in the state could cause UI widgets for the channel HUD to pop up as inidividual floating windows. Also fixed another HUD issue with the channel and settings HUDs consuming arrow keys, preventing the playbar from receiving the keys.

火. 3月 25, 2025
20.5.549

Fixed a bug that caused the renderstatsreport command utility to error on startup in the Qt 6 build.

火. 3月 25, 2025