Houdini Main Changelogs
![]() |
20.0.1028 | Fixed bug where the Subdivide SOP did not correctly bump data ids on its guide geometry. |
昨日 |
![]() |
20.5.556 | Fixed bug where the Subdivide SOP did not correctly bump data ids on its guide geometry. |
昨日 |
![]() |
20.5.556 | Render delegates can be configured to be deleted instead of paused when switching away to any other renderer (including Houdini GL). |
昨日 |
![]() |
20.0.1028 | Fix a bug where the Split Scene LOP can lose output connections when loaded in a hip file. |
昨日 |
![]() |
20.5.556 | Fix a bug where the Split Scene LOP can lose output connections when loaded in a hip file. |
昨日 |
![]() |
20.5.556 | Fixed crashes that could happen when selecting nodes in the Find Node dialog in the network editor pane. |
昨日 |
![]() |
20.0.1028 | Edit Properties LOP nodes authoring float[] or int[] USD attributes will now author fixed length arrays of up to length 16, based on the "Size" of the Houdini parameter. |
昨日 |
![]() |
20.5.556 | Fixed an issue with TOP cooks being slow to start when the graph has a larger number of highly connected nodes. |
昨日 |
![]() |
20.5.556 | Fixed a Windows-only bug in the Qt 6 build where moving the main Houdini window around on the desktop caused open floating windows to shrink in size. |
昨日 |
![]() |
20.5.556 | Added a parm tag "sidefx::look" => "tooltip" for the heading label type, which enables tooltip/help text for the label. |
昨日 |
![]() |
20.5.555 | Fixed errors in the Qt6 build when using the Agent or Add Clip tools from the crowd shelf. |
月. 3月 31, 2025 |
![]() |
20.5.555 | Fixed a bug where the SOP Import LOP could unexpectedly author a material binding on a primitive (based on the 'usdmaterialpath' attribute) when `materialBind` geometry subsets were also being created. Now, the material binding is only authored on the subsets. |
月. 3月 31, 2025 |
![]() |
20.5.552 | Fix bug where the modifier keys were often ignored when doing the "drop" of a drag and drop UI operation. |
金. 3月 28, 2025 |
![]() |
20.5.552 | Fixed an issue with the HUDs in the APEX Animate state that could cut off all tabs before the current tab when the "Auto Resize" option is enabled. |
金. 3月 28, 2025 |
![]() |
20.5.552 | Fixed a crash with hou.Color.reloadOCIO() after a viewer has been closed. |
金. 3月 28, 2025 |
![]() |
20.0.1024 | Fixed a crash with hou.Color.reloadOCIO() after a viewer has been closed. |
金. 3月 28, 2025 |
![]() |
20.5.552 | Stack traces for all threads are now saved into the crash log. |
金. 3月 28, 2025 |
![]() |
20.0.1024 | Fixed crash in the composite viewer when one of the viewports was in a volatile view state when the viewer executed an update. |
金. 3月 28, 2025 |
![]() |
20.5.552 | Fixed crash in the composite viewer when one of the viewports was in a volatile view state when the viewer executed an update. |
金. 3月 28, 2025 |
![]() |
20.5.551 | Single channel AOVs from render delegates in LOPs now render as white instead of red. |
木. 3月 27, 2025 |
![]() |
20.5.550 | Only process an object camera if its guide is visible or a viewport is looking through it. |
水. 3月 26, 2025 |
![]() |
20.5.550 | Fixed a bug where hkey was not showing the actual error message when a SideFX login failed. |
水. 3月 26, 2025 |
![]() |
20.5.549 | Fixed a python error when right clicking on a hou.qt.InputField in Qt6 builds. |
火. 3月 25, 2025 |
![]() |
20.5.549 | Fixed a bug in the APEX Animate state where reloading the scene while in the state could cause UI widgets for the channel HUD to pop up as inidividual floating windows. Also fixed another HUD issue with the channel and settings HUDs consuming arrow keys, preventing the playbar from receiving the keys. |
火. 3月 25, 2025 |
![]() |
20.5.549 | Fixed a bug that caused the renderstatsreport command utility to error on startup in the Qt 6 build. |
火. 3月 25, 2025 |