Houdini Main Changelogs

19.5.982

Fixed a bug where animated subd tags were not being updated in IPR, or offline when rendering multiple frames within single process.

昨日
20.0.709

Fixed a bug where animated subd tags were not being updated in IPR, or offline when rendering multiple frames within single process.

昨日
19.5.982

The TOP Fetch Input node, typicaly used in graphs fetched using the TOP Fetch, now has options to control its behavior when used outside of a typical fetch context. For example, if the node is cooked interactively instead.

昨日
20.0.709

Fix an issue in the Curve state where the construction plane was not being respected while snapping when depth snapping was turned off.

昨日
20.0.708

Fixed a macOS-only bug where some menus in the main macOS menu bar, such as the Radial menu, indefinitely grew with junk separator items.

火. 5月 14, 2024
20.0.708

Fixed a macOS-only bug where the main macOS menu bar did not support label expressions found in custom menu items.

火. 5月 14, 2024
20.0.708

Fixed handling of a hoktey assigned to the "Show Lop Layer Colors" toggle in the Network Editor View menu.

火. 5月 14, 2024
20.0.708

Fixed a crash bug with Guide Groom's Paint Template tool.

火. 5月 14, 2024
20.0.707

Fixed a viewport update issue with time-dependent OPs when restoring their visibility by switching from "Hide other Objects" to one of the other object visibility modes.

モン. 5月 13, 2024
20.0.707

Fixed a viewport update issue with the object display parameters.

モン. 5月 13, 2024
20.0.704

The work item MMB inspector window now properly shows empty array attribs, instead of hiding the completely.

金. 5月 10, 2024
20.0.704

The TOP Fetch Input node, typically used in graphs fetched using the TOP Fetch, now has options to control its behavior when used outside of a typical fetch context. For example, if the node is cooked interactively instead.

金. 5月 10, 2024
20.0.704

In the Hair Generate SOP, check for valid guide indices before trying to use them. Guide indices should be in range and should not point to parting line primitives.

金. 5月 10, 2024
20.0.704

Fixed a bug where Guide Interpolation mesh was adding guide weight entries for parting lines.

金. 5月 10, 2024
20.0.703

Karma Render Properties LOP no longer includes the checkpoint rendervar with DCMs.

金. 5月 10, 2024
19.5.976

Karma Render Properties LOP 3-400% performance improvements on large scenes.

金. 5月 10, 2024
20.0.703

Fixed a bug in one of the GA_IntrinsicManager::getReadOnly() overloads.

木. 5月 9, 2024
20.0.703

Fixed a bug with guide interpolation in the Guide Groom Plant tool which mostly occurred on large scale objects (100 units or more). Curves were created at offset positions or picked up more distant guides with higher weights.

Interpolation may have changed slightly even at smaller scales.

木. 5月 9, 2024
20.0.703

The SOP Crowd Import LOP now exposes the Boolean Attributes configuration parameter from SOP Import.

木. 5月 9, 2024
20.0.702

Added "Primitive Attributes" and "Point Attributes" parms to the Feather Procedural.

These work the same as on the Feather Uncondense SOP, copying shaft attributes onto generated barbs.

Point attribute values are copied from the shaft point the barb originates from.

One application is copying of barborient to help with generating feather normals.

水. 5月 8, 2024
20.0.702

Fix an issue in the APEX Animate state where the world transform was not being set on some drawables in the state, resulting in controls and character skins being incorrectly placed, and fixed another issue where rotate spheres and rings on the xform handle in the state would not properly account for the world transform.

水. 5月 8, 2024
19.5.974

Extract Instances LOP now handles array primvars with ElementSize metadata and has an option to flatten array primvars to scalar primvars.

水. 5月 8, 2024
20.0.701

Fixed a bug in the Extract Instances LOP when trying to flatten a primvar which already exists on the extracted prim as an array type.

水. 5月 8, 2024
20.0.702

Fixed a bug in the Work Item Expand TOP not properly setting the contents of expanded attribute values when expanding arrays and writing them back to the same attribute.

水. 5月 8, 2024
20.0.701

Fixed incorrect scale being sent to Houdini from Unreal for landscapes. Changed the way transforms are monitored so that loading/reloading world partition landscapes should not dirty the HDA Actor.

水. 5月 8, 2024