Houdini Main Changelogs

20.5.403

Changes to a COP networks default resolution will cause interactive renders that reference that COP as a texture to restart.

水. 10月 30, 2024
20.5.403

itoa() will work with 64bit integers in VEX.

水. 10月 30, 2024
20.5.403

Added new hou.LopNode.uneditableStage method for use in Python LOPs using the editableLayer approach. Provides read only access to the current state of the USD stage.

水. 10月 30, 2024
20.5.402

XPU: Fixed bug on averaging the shading normal which caused artefacts with non grey weights were used.

火. 10月 29, 2024
20.5.402

Fixed bug refreshing parameter import blocks where refreshed "Spacer" parameters would output as an unrecognized type in the dialog script and end up being loaded as float parameters.

火. 10月 29, 2024
20.0.874

Fixed an issue with shelf edits getting sometimes dropped and reset after updating Houdini to a new daily build.

火. 10月 29, 2024
20.5.402

Fixed an issue with shelf edits getting sometimes dropped and reset after updating Houdini to a new daily build.

火. 10月 29, 2024
20.5.401

Updated main hotkeys documentation to include some info previously only mentioned in the What's New in 20.0.

月. 10月 28, 2024
20.5.401

Fixed issue selecting filenames when using the --frame-list command line option.

月. 10月 28, 2024
20.5.401

Fixed negative scales when leveling controls in the multiik component.

月. 10月 28, 2024
20.0.873

Fixed a bug with distance_pointline and distance_pointray VEX functions producing incorrect results with non-normalized direction inputs.

月. 10月 28, 2024
20.5.401

Fixed a bug with distance_pointline and distance_pointray VEX functions producing incorrect results with non-normalized direction inputs.

月. 10月 28, 2024
20.5.401

Fixed a bug in the Clip 2.0 SOP that led to incorrect clipping when the input group of polygons lay partially on the clipping plane.

月. 10月 28, 2024
20.5.401

Fixed a bug in the Clip 2.0 SOP that led to incorrect clipping when the input group of polygons lay partially on the clipping plane.

月. 10月 28, 2024
20.5.399

Fixed a bug in the RBD Bullet and RBD Configure SOPs which prevented glue pin constraints from working as expected, potentially leading to some jittering on the first frame of the sim.

土. 10月 26, 2024
20.5.399

Add support for string::Format and Log for basic array types.

土. 10月 26, 2024
20.5.398

Fixed an issue in the Curve state where attempting to rotate tangents of order 3 bezier curves could rotate them about the incorrect anchor point, and another related issue where dragging tangents of order 3 beziers could select the incorrect anchor point.

金. 10月 25, 2024
20.5.398
  • Fixed an issue where some resources weren't destroyed on exit
  • Fixed an issue where frustum culling would stop primitves fromdrawing, when they should have been visible
金. 10月 25, 2024
20.5.397

XPU: implemented a potential workaround for the issues we're having with NVidia 565 drivers

金. 10月 25, 2024
20.5.398

Improved handling of engine licensing when calling python callbacks in husk in several ways. For example, specifying "--allowed-procedurals all" will only check out an engine license if the procedural actually requires one.

金. 10月 25, 2024
20.5.397

Fixed a regression with the Background Plate LOP's material reverted to old VEX material.

金. 10月 25, 2024
20.5.397

The PolyHinge icon is now properly displayed in the HUD Info for the state.

木. 10月 24, 2024
20.5.397

Fixed a bug in the APEX Animate state where an exception thrown during the evaluation of the scene would cause the animation to freeze.

木. 10月 24, 2024
20.5.397

Fixed issues with curves containing shared points in the Circle Spline SOP, fixed an issue in its state to not only show the grouped geometry in the guide drawables, and added a segment divisions HUD slider handle to the HDA.

木. 10月 24, 2024
20.5.397

Fixed a python error in the APEX Animate state when using the xform handle immediately after entering the state.

木. 10月 24, 2024