Houdini Main Changelogs

20.0.833

Fixed an issue where subprocesses spawned by PDG sometimes did not terminate cleanly on Linux.

昨日
20.5.361

added removeportprefix parameter to the promoteNodeInputs, this will remove the default suffix.

昨日
20.5.361

Adding deterministic particle-to-grid as the default transfer algorithm for MPM. This change accelerates the whole solver by 230% on average when benchmarked against the examples from the mpm masterclass using a Nvidia 4090.

昨日
20.5.361

Fixed an issue where subprocesses spawned by PDG sometimes did not terminate cleanly on Linux.

昨日
20.5.361

Fixed a bug in the Explore Variants LOP's layout when exploring variants on prims in a nested hierarchy.

昨日
20.5.361

Implement heightfield cutouts in Vulkan.

昨日
20.5.361

Changed Color to be on primitives on Scene Add Prop Changed collision shapes name to be RagdollCollision

昨日
20.5.361

Fixed a bug with ID to Mask and ID to RGB COPs always producing outputs with 16-bit floating point precision.

昨日
20.5.361

COP-generated texture maps automatically saved by a USD ROP or USD Render ROP will no longer be watermarked when save from Houdini Apprentice.

昨日
20.5.361

COP images at the default resolution of 1024x1024 can now be saved in Houdini Apprentice.

昨日
20.5.361

Application shortcuts now set the "Start In" directory to %USERPROFILE% instead of %HOMEDRIVE%%HOMEPATH%. This should fix some cases where the Houdini shortcuts do not work.

昨日
20.5.361

Adding the $FF expression in the seed of the mpmsource for the points-from-surface mode to mimic the behavior of the node in points-from-volume mode.

昨日
20.5.361

Log the application id when checking out a license to assist in tracking down what an application is checking out. This can be helpful as PDG and husk procedurals have a more complex licensing structure which can catch users off guard. Looking at the sesinetd log can assist in tracking down unexpected usage.

昨日
20.5.361

Scene Import now properly generates Karma-specific USD attributes as "inputs:karma:light:...".

昨日
20.5.361

Fixed a bug where Intel OpenCL devices would be ignored by default including Arc dedicated GPUs.

昨日
20.5.361

Fixed errors in the Character Picker when:

  • Setting a buttons targets, followed by adding more targets from theviewport selection
  • Attempting to change the default behaviour of a button
昨日
20.5.360

Removed the "$FF == 1" expression in the emission parameter of the mpmsource for the "MPM Configure" and the "MPM Configure Softbody" recipes.

月. 9月 16, 2024
20.5.360

Fixed a bug in the KineFX Rotation Limits Handle where the circles would be reversed.

月. 9月 16, 2024
20.0.832

Allow procedurals to run off an Engine or Engine-Education license

月. 9月 16, 2024
20.0.832

Fixed a bug with procedurals where it was taking an extra Engine license in cases where no extra license should have been checked out.

月. 9月 16, 2024
20.5.360

Allow procedurals to run off an Engine or Engine-Education license.

月. 9月 16, 2024
20.5.357

XPU: Fixes strong/dark shadow when Reflectivity is used in Background Plate node

月. 9月 16, 2024
20.5.357

Fixed a bug on Bump Shadow Terminator option to use smooth geometry normal

月. 9月 16, 2024
20.5.360

Fixed scene graph tree icon and viewport guide geometry for the prims using the new DomeLight_1 schema.

月. 9月 16, 2024
20.5.357

Fixed hou.ChannelGraph.selectedKeyframes() that was returning corrupted slope data.

金. 9月 13, 2024