Houdini Main Changelogs

20.0.888

Made level instances read only when not being edited. Fixes several bugs when using HDAs in level instance levels.

今日
20.5.415

HDAs are now placed in a dormant state if loaded as a level instance inside a level. Editing the level instance will allow the HDA Component to be cooked. This fixes several issues when using level instances.

今日
20.5.415

Fix an issue in the attribute paint state where if the geometry intersection failed, it could sometimes connect the stroke to the origin unexpectedly.

昨日
20.5.415

On Windows, relax HDK compiler version check for the latest Visual Studio 2022 compiler update.

昨日
20.5.415

Fixed a crash in Poly Bevel 3.0 SOP when given atypical input topology, consisting only of points and lines.

昨日
20.5.412

Fixed a regression that caused an infinite loop setting landscape spline segment meshes by attributes.

金. 11月 8, 2024
20.0.884

Fixed an issue with Bullet's soft constraints which could cause unexpected rotation behaviour in certain situations when the rest length was non-zero.

金. 11月 8, 2024
20.5.412

Updated documentation regarding 'Automatic Headlight Creation' in Render Settings LOP.

金. 11月 8, 2024
20.5.412

XPU: Fixed a bug where camera clipping range didn't take effect when using a lens shader with any projection other than "Perspective" or "Orthographic".

金. 11月 8, 2024
20.5.412

Fixed a crash writing deep EXR via OpenImageIO driver when DCM Of Size parameter is set to "Monochrome".

金. 11月 8, 2024
20.5.412

Updated python state menu hotkey documentation for the new hotkey system.

金. 11月 8, 2024
20.5.412

Fixed an issue with Bullet's soft constraints which could cause unexpected rotation behaviour in certain situations when the rest length was non-zero.

金. 11月 8, 2024
20.5.412

Houdini is more robust against unexpectedly deleted insertion points.

金. 11月 8, 2024
20.5.412

Update Houdini's USD library to include the following fixes:

  • Allow running usdcat and other USD executables on MacOS
  • Avoid crash when writing USD to volumes mounted to NTFS folders
  • Avoid crash in hydra when handling certain kinds of scene updates
金. 11月 8, 2024
20.5.411

Fixed compilation warnings on the MPM Solver "1 warnings generated."

木. 11月 7, 2024
20.5.411

Fix issue when expanding rows in the hotkey editor.

木. 11月 7, 2024
20.0.883

Handle the special OCIO file rule "ColorSpaceNamePathSearch" by default.

木. 11月 7, 2024
20.5.411

Handle the special OCIO file rule "ColorSpaceNamePathSearch" by default.

木. 11月 7, 2024
20.5.411

The Attribute Copy TOP now has an option to copy expected output files from source work items, in addition to copying regular files.

木. 11月 7, 2024
20.5.411

Karma will now properly identify lat-long OpenEXR mipmapped, tiled textures.

木. 11月 7, 2024
20.5.410

Fixed a bug with Oauth2 keys and broken connections to sidefx.com.

水. 11月 6, 2024
20.0.882

Fixed a bug with Oauth2 keys and broken connections to sidefx.com.

水. 11月 6, 2024
20.5.410

Fixed a bug in APEX Script where new output nodes would not be created through BindOutput with the desired name if an output node named "output" already exists.

水. 11月 6, 2024
20.5.410

Fixed a bug in APEX Script where the incorrect callback version may be placed when using an explicit version of the callback after a 'HoudiniVersion' had been set in the script.

水. 11月 6, 2024
20.5.409

Fixed build warnings and errors for UE5.5 preview1. You should now be able to build the plugin from source with 5.5p1.

火. 11月 5, 2024