Houdini Main Changelogs

20.5.362

Stage Manager - Fixed bug where prim kinds for incoming stage is incorrectly set after a group or move operation.

昨日
20.5.362

Fixed a bug on the MPM Solver where kernels would not be properly optimized on Mac OSX with AMD GPUs which led to very bad performance. This fix gives a 12x speed increase on the machine we tested on.

昨日
20.5.362

Fix a bug that prevented Solaris from muting layers with URL identifiers.

昨日
20.0.834

Fixed some issues that could cause the undo/redo history to end up in a bad state when using Houdini Engine SessionSync.

昨日
20.5.362

Fixed some issues that could cause the undo/redo history to end up in a bad state when using Houdini Engine SessionSync.

昨日
20.5.362

Fixed issue with variant selection fallbacks defined in plugInfo.json files not being applied to new LOP networks or new hip files.

昨日
20.0.834

Fixed issue with variant selection fallbacks defined in plugInfo.json files not being applied to new LOP networks or new hip files.

昨日
20.0.834

The handling of the t/r/e keys in the LOP scene viewer is now customizable with a python script (sceneviewerhooks.py).

昨日
20.5.362

The handling of the t/r/e keys in the LOP scene viewer is now customizable with a python script (sceneviewerhooks.py).

昨日
20.0.833

Fixed an issue where subprocesses spawned by PDG sometimes did not terminate cleanly on Linux.

火. 9月 17, 2024
20.5.361

added removeportprefix parameter to the promoteNodeInputs, this will remove the default suffix.

火. 9月 17, 2024
20.5.361

Adding deterministic particle-to-grid as the default transfer algorithm for MPM. This change accelerates the whole solver by 230% on average when benchmarked against the examples from the mpm masterclass using a Nvidia 4090.

火. 9月 17, 2024
20.5.361

Fixed an issue where subprocesses spawned by PDG sometimes did not terminate cleanly on Linux.

火. 9月 17, 2024
20.5.361

Fixed a bug in the Explore Variants LOP's layout when exploring variants on prims in a nested hierarchy.

火. 9月 17, 2024
20.5.361

Implement heightfield cutouts in Vulkan.

火. 9月 17, 2024
20.5.361

Changed Color to be on primitives on Scene Add Prop Changed collision shapes name to be RagdollCollision

火. 9月 17, 2024
20.5.361

Fixed a bug with ID to Mask and ID to RGB COPs always producing outputs with 16-bit floating point precision.

火. 9月 17, 2024
20.5.361

COP-generated texture maps automatically saved by a USD ROP or USD Render ROP will no longer be watermarked when save from Houdini Apprentice.

火. 9月 17, 2024
20.5.361

COP images at the default resolution of 1024x1024 can now be saved in Houdini Apprentice.

火. 9月 17, 2024
20.5.361

Application shortcuts now set the "Start In" directory to %USERPROFILE% instead of %HOMEDRIVE%%HOMEPATH%. This should fix some cases where the Houdini shortcuts do not work.

火. 9月 17, 2024
20.5.361

Adding the $FF expression in the seed of the mpmsource for the points-from-surface mode to mimic the behavior of the node in points-from-volume mode.

火. 9月 17, 2024
20.5.361

Log the application id when checking out a license to assist in tracking down what an application is checking out. This can be helpful as PDG and husk procedurals have a more complex licensing structure which can catch users off guard. Looking at the sesinetd log can assist in tracking down unexpected usage.

火. 9月 17, 2024
20.5.361

Scene Import now properly generates Karma-specific USD attributes as "inputs:karma:light:...".

火. 9月 17, 2024
20.5.361

Fixed a bug where Intel OpenCL devices would be ignored by default including Arc dedicated GPUs.

火. 9月 17, 2024
20.5.361

Fixed errors in the Character Picker when:

  • Setting a buttons targets, followed by adding more targets from theviewport selection
  • Attempting to change the default behaviour of a button
火. 9月 17, 2024