Houdini Main Changelogs

20.0.882

Fixed a bug with Oauth2 keys and broken connections to sidefx.com.

水. 11月 6, 2024
20.5.410

Fixed a bug in APEX Script where new output nodes would not be created through BindOutput with the desired name if an output node named "output" already exists.

水. 11月 6, 2024
21.0.162

Added tolerance parameters for each of the connectivity attributes on Group Expand, Group Promote, Group by Range, and Group from Attribute Boundary. This tolerance parameter will now be used when the connectivity attribute is a floating point attribute.

水. 11月 6, 2024
20.5.410

Fixed a bug in APEX Script where the incorrect callback version may be placed when using an explicit version of the callback after a 'HoudiniVersion' had been set in the script.

水. 11月 6, 2024
21.0.161

Karma now properly detects coordinate system bindings on the geometry instead of the material. This means that two objects can share a material, but define different coordinate systems for Mtlx geometry properties.

火. 11月 5, 2024
21.0.161

A new API method, HAPI_RenderCOPOutputToImage(), will let you render a specific output on a multi-output COP node. As well, it is now possible to use HAPI_RenderTextureToImage() on a parameter that uses curly braces {} to specify a COP output.

火. 11月 5, 2024
20.5.409

Fixed build warnings and errors for UE5.5 preview1. You should now be able to build the plugin from source with 5.5p1.

火. 11月 5, 2024
21.0.161
  • Fixed crash with landscape spline inputs.
  • Fixed incorrect LandscapeSpline input Rotation values.
  • Fixed incorrect LandscapeSpline input Mesh scale values.
  • Prevent an unreal crash if failing to commit landscape splines.
火. 11月 5, 2024
20.5.409
  • Fixed crash with landscape spline inputs.
  • Fixed incorrect LandscapeSpline input Rotation values.
  • Fixed incorrect LandscapeSpline input Mesh scale values.
  • Prevent an unreal crash if failing to commit landscape splines.
火. 11月 5, 2024
21.0.161

Fixed a number of LOP HDAs with embedded SOP Networks which had their "override display color" option turned on and so inside these SOP networks Houdini would draw wireframe geometry white instead of the default color.

火. 11月 5, 2024
21.0.161

Improved primitive snapping and orientation picking that addresses issues with snapping to NURBS / Bezier surfaces and open polygons.

火. 11月 5, 2024
20.5.409

Added an option to Sample Only Present on the Extrapolate Boundaries COP. This option avoids invalid values leaking into the fill region.

火. 11月 5, 2024
21.0.161

Added an option to Sample Only Present on the Extrapolate Boundaries COP. This option avoids invalid values leaking into the fill region.

火. 11月 5, 2024
21.0.161

There's a new command line option for husk (--extra-metadata) to provide extra metadata that's stored when saving raster products. See help for more details.

火. 11月 5, 2024
20.5.409

Handle detection of array types better when processing metadata saving OpenEXR images.

火. 11月 5, 2024
20.5.408

Fixed a bug in the Explore Variants LOP which didn't always output the expected prims when nested variants is disabled.

火. 11月 5, 2024
20.5.408

Fix sky light in OBJ displaying as all white

モン. 11月 4, 2024
20.5.408

Improved the documentation for HAPI_GetPresetCount and HAPI_GetPresetNames.

モン. 11月 4, 2024
20.5.408

Fix python error in hotkey editor.

モン. 11月 4, 2024
21.0.160

Fix python error in hotkey editor.

モン. 11月 4, 2024
20.5.408

Fixed a bug where box-selection could fail to select some primitives or crash if they were small enough to fail render visibility checks

モン. 11月 4, 2024
20.5.408

Fixed a bug where hull for heightfield primitives wouldn't draw

モン. 11月 4, 2024
21.0.160

Fixed a bug where the APEX ragdoll tool failed to automatically update the target animation after modifying channels in the animation editor.

モン. 11月 4, 2024
20.5.408

Fixed a bug where Image Viewport wouldn't display anythin

モン. 11月 4, 2024
20.5.408

Fixed a possible crash with trace() VEX calls.

モン. 11月 4, 2024