Houdini Main Changelogs
21.0.160 | Fixed a possible crash with trace() VEX calls. |
モン. 11月 4, 2024 | |
20.5.408 | Fix update of movie backgrounds in Vulkan, and missing movie background for some formats. |
モン. 11月 4, 2024 | |
21.0.160 | Fixed a bug in APEX Script where the incorrect callback version may be placed when using an explicit version of the callback after a 'HoudiniVersion' had been set in the script. |
モン. 11月 4, 2024 | |
21.0.160 | Introduced a new kma_fur::2 with GGX wetness lobe, which covers a top of all other lobes. |
モン. 11月 4, 2024 | |
20.0.877 | Fixed a crash in the Unpack USD SOP when importing an invalid NURBS curve primitive. |
金. 11月 1, 2024 | |
21.0.157 | Nested dielectrics priority 0 is no longer reserved as special value for disabling the feature. Scenes that have transmissive materials with priority 0 mixed with higher priorities may appear different. |
金. 11月 1, 2024 | |
21.0.157 | Nested dielectrics priority 0 is no longer reserved as special value for disabling the feature. |
金. 11月 1, 2024 | |
21.0.157 | Fixed an issue with Bullet's soft constraints which could cause unexpected rotation behaviour in certain situations when the rest length was non-zero. |
金. 11月 1, 2024 | |
20.5.405 | Bumped the HDK ABI version due to addition of extra volume properties in BRAY_Types.h. |
金. 11月 1, 2024 | |
20.5.405 | Added a new object property "Volume Velocity Blur Mode" to select alterative methods of applying motion blur to volumes. |
金. 11月 1, 2024 | |
20.5.405 | Added "Volume Shadow Step Rate" property to Render Geometry Settings to allow for faster shadows at added bias. |
金. 11月 1, 2024 | |
20.0.877 | Fixed a possible issue in VEX where the optimizer might have generated an "fcmp uno" instruction. |
金. 11月 1, 2024 | |
20.5.405 | Fixed a possible issue in VEX where the optimizer might have generated an "fcmp uno" instruction. |
金. 11月 1, 2024 | |
21.0.157 | Added a new command line option (`--auto-tile`) which will break up the render into tiles and automatically stitch the image together at the end of the render. This allows memory efficient rendering of very large resolution images. |
金. 11月 1, 2024 | |
21.0.157 | Added support for a volatile select only mode for controls in the Apex animate state using the hotkey S. |
金. 11月 1, 2024 | |
21.0.157 | Fixed a bug where the Reset Custom button on the APEX Scene Animate SOP could fail to remove specific files from within a packed folder. |
金. 11月 1, 2024 | |
20.5.405 | Fixed a bug where husk would try to use undefined values for resolution, pixel aspect, or data window property if there are multiple render products and there are products that defines the property while the first product doesn't. |
金. 11月 1, 2024 | |
20.5.405 | Fix issues in light and material linker when changing the link type. Also fix rule card size issues. |
金. 11月 1, 2024 | |
21.0.157 | Apex Spline Nodes V3: The "stretchsquash" port has been separated into "stretchscale" and "squashscale" for individual control. |
金. 11月 1, 2024 | |
21.0.157 | Apex Spline Nodes 3.0 - Separated the "stretchsquash" port into "stretchscale" and "squashscale" for individual control over their effects. |
金. 11月 1, 2024 | |
21.0.157 | Fix issues in light and material linker when changing the link type. Also fix rule card size issues. |
金. 11月 1, 2024 | |
21.0.156 | Parallized data transfer and data conversion when importing height fields into Unreal from Houdini, decreasing processing time. |
金. 11月 1, 2024 | |
20.5.404 | Fixed a crash in the Unpack USD SOP when importing an invalid NURBS curve primitive. |
木. 10月 31, 2024 | |
21.0.156 | Fixed a crash in the Unpack USD SOP when importing an invalid NURBS curve primitive. |
木. 10月 31, 2024 | |
21.0.156 | Disabled the request timeout in connections created from the hrpyc Python module. This fixes timeouts when sending long running operations (i.e. loading a .hip file) to a remote Houdini. |
木. 10月 31, 2024 |