Houdini Main Changelogs
20.5.402 | Fixed an issue with shelf edits getting sometimes dropped and reset after updating Houdini to a new daily build. |
火. 10月 29, 2024 | |
20.5.401 | Updated main hotkeys documentation to include some info previously only mentioned in the What's New in 20.0. |
月. 10月 28, 2024 | |
20.5.401 | Fixed issue selecting filenames when using the --frame-list command line option. |
月. 10月 28, 2024 | |
20.5.401 | Fixed negative scales when leveling controls in the multiik component. |
月. 10月 28, 2024 | |
20.0.873 | Fixed a bug with distance_pointline and distance_pointray VEX functions producing incorrect results with non-normalized direction inputs. |
月. 10月 28, 2024 | |
20.5.401 | Fixed a bug with distance_pointline and distance_pointray VEX functions producing incorrect results with non-normalized direction inputs. |
月. 10月 28, 2024 | |
20.5.401 | Fixed a bug in the Clip 2.0 SOP that led to incorrect clipping when the input group of polygons lay partially on the clipping plane. |
月. 10月 28, 2024 | |
20.5.401 | Fixed a bug in the Clip 2.0 SOP that led to incorrect clipping when the input group of polygons lay partially on the clipping plane. |
月. 10月 28, 2024 | |
20.5.399 | Fixed a bug in the RBD Bullet and RBD Configure SOPs which prevented glue pin constraints from working as expected, potentially leading to some jittering on the first frame of the sim. |
土. 10月 26, 2024 | |
20.5.399 | Add support for string::Format and Log for basic array types. |
土. 10月 26, 2024 | |
20.5.398 | Fixed an issue in the Curve state where attempting to rotate tangents of order 3 bezier curves could rotate them about the incorrect anchor point, and another related issue where dragging tangents of order 3 beziers could select the incorrect anchor point. |
金. 10月 25, 2024 | |
20.5.398 |
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金. 10月 25, 2024 | |
20.5.397 | XPU: implemented a potential workaround for the issues we're having with NVidia 565 drivers |
金. 10月 25, 2024 | |
20.5.398 | Improved handling of engine licensing when calling python callbacks in husk in several ways. For example, specifying "--allowed-procedurals all" will only check out an engine license if the procedural actually requires one. |
金. 10月 25, 2024 | |
20.5.397 | Fixed a regression with the Background Plate LOP's material reverted to old VEX material. |
金. 10月 25, 2024 | |
20.5.397 | The PolyHinge icon is now properly displayed in the HUD Info for the state. |
木. 10月 24, 2024 | |
20.5.397 | Fixed a bug in the APEX Animate state where an exception thrown during the evaluation of the scene would cause the animation to freeze. |
木. 10月 24, 2024 | |
20.5.397 | Fixed issues with curves containing shared points in the Circle Spline SOP, fixed an issue in its state to not only show the grouped geometry in the guide drawables, and added a segment divisions HUD slider handle to the HDA. |
木. 10月 24, 2024 | |
20.5.397 | Fixed a python error in the APEX Animate state when using the xform handle immediately after entering the state. |
木. 10月 24, 2024 | |
20.5.397 | Fixed a few issues in the APEX Animate state.
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木. 10月 24, 2024 | |
20.5.396 | Improvements made to sesinetd auto install feature. |
水. 10月 23, 2024 | |
20.5.396 | Fixed a bug with the helps launch feature trying to launch with the wrong file. |
水. 10月 23, 2024 | |
20.5.396 | Deleted the FillData function from the generic HAPI C# bindings, specifically HECSharp_StructMembers.cs because it is specific to HE for Unity's implementation of curves. |
水. 10月 23, 2024 | |
20.5.396 | Fixed a possible crash in IPR when the AOV specified by Variance Pixel Oracle's "Plane" parameter no longer exists upon render restart. |
水. 10月 23, 2024 | |
20.5.396 | Fixed a bug on the reverse foot where the controls can flip when using negative scales on the joints. |
水. 10月 23, 2024 |