Houdini Main Changelogs
20.5.355 | Fixed objects with QuickSurface material not displaying if triplanar projection used and triplanar projection slightly brightening textures |
水. 9月 11, 2024 | |
20.5.355 | Fixed an issue that prevented ML Example Output from displaying errors whenever the user specified volume names or attribute names that don't exist. |
水. 9月 11, 2024 | |
20.5.355 | Added a Reload Model button to ML Regression Inference. |
水. 9月 11, 2024 | |
20.5.355 | The help for VDB Rasterize Frustum SOP will have the correct icon now. |
水. 9月 11, 2024 | |
20.5.355 | Changed image rendering in the viewport to avoid extrapolation when tiled visualization is disabled. |
水. 9月 11, 2024 | |
20.5.354 | A new Convolve 3x3 COP allows precise construction of small convolution kernels. |
火. 9月 10, 2024 | |
20.5.354 | Removed some invalid parameters from the Karma display options viewport dialog. These options could have accidentally affected motion blur updates in some odd cases. |
火. 9月 10, 2024 | |
20.5.354 | Fixed bug where text visualzers for primitive attributes wouldn't be offset when multiple are active, causing only one to be visible |
火. 9月 10, 2024 | |
20.5.354 | Fixed bug on Attribute Adjust Float and Int, where Source Attribute menu would not list existsing float attributes. |
火. 9月 10, 2024 | |
20.5.353 | Fixed a crash with MatCap shading mode in newly created viewer panes. |
月. 9月 9, 2024 | |
20.5.353 | Fixed a bug in the Unpack USD SOP where unpacking to packed primitives with no traversal produced empty geometry. |
月. 9月 9, 2024 | |
20.5.353 | Fixed a bug that could cause packed USD prims which referenced a Volume prim to not display any geometry in the viewport. |
月. 9月 9, 2024 | |
20.5.353 | Fix bug in Topo Landmark state when a single mouse click in the target view should be interpreted as setting the location of a target landmark. |
月. 9月 9, 2024 | |
20.5.353 | Unity: Fix issue where HARC32 component was errorneously built in debug instead of release mode. |
月. 9月 9, 2024 | |
20.5.353 | Fixed an issue in the APEX Animate state where MMB would attempt to do an indirect drag with the handle even when the handle was not visible. |
月. 9月 9, 2024 | |
20.5.353 | Apex Blendshape component. Added animation channel output on the base skeleton. |
月. 9月 9, 2024 | |
20.0.824 | Fixed an issue where invisible collision geos would be visible when using packed primitives. |
月. 9月 9, 2024 | |
20.5.353 | Fixes a bug in UV Layout 3.0 SOP where node was not updating correctly and causing erratic behavior, like randomly reporting that "some islands failed to pack". |
月. 9月 9, 2024 | |
20.5.352 | Fixed an issue where invisible collisions would not be correctly set to invisible when using packed primitives. |
月. 9月 9, 2024 | |
20.5.350 | Fix displacement maps not applied on MaterialX materials in GL viewport |
金. 9月 6, 2024 | |
20.5.350 | When selecting a work item in the TOPs UI, TOPs will now make sure the global PDG work item is set before sending a HOM event for the selection operation. This makes it possible to access the correct active work item reference through the `pdg.WorkItem()` method. |
金. 9月 6, 2024 | |
20.0.822 | Fixed incorrect materials shown on curves in SOP context, and attributes not correctly sampled by MaterialX materials on curves, in some cases |
金. 9月 6, 2024 | |
20.5.350 | Fixed incorrect materials shown on curves in SOP context, in some cases |
金. 9月 6, 2024 | |
20.5.350 | Fixed the behavior of the Edit Material Properties LOP in Create Class mode. It now creates a class prim at a particular location without modifying the inheriting material prim at all. |
金. 9月 6, 2024 | |
20.5.350 | Fixed an issue where ML Regression Train would not work properly on intel-based OSX machines. The fix consists of requiring torch version 2.2.2 instead of 2.4.0. The latter version of torch is not available for these machines. |
金. 9月 6, 2024 |