Houdini Main Changelogs
20.5.404 | The "tmp:" asset resolve HDK sample for USD plugins now supports the use of a resolver context string to override the value of HOUDINI_TEMP_DIR. |
木. 10月 31, 2024 | |
20.5.404 | Fixed an issue where HoudiniGL/HoudiniVK could, in some situations, pick up the camera's transform matrix from the shutter-open time (as opposed to the actual frame time) |
木. 10月 31, 2024 | |
20.5.403 | Changes to a COP networks default resolution will cause interactive renders that reference that COP as a texture to restart. |
水. 10月 30, 2024 | |
20.5.403 | itoa() will work with 64bit integers in VEX. |
水. 10月 30, 2024 | |
20.5.403 | Added new hou.LopNode.uneditableStage method for use in Python LOPs using the editableLayer approach. Provides read only access to the current state of the USD stage. |
水. 10月 30, 2024 | |
20.5.402 | XPU: Fixed bug on averaging the shading normal which caused artefacts with non grey weights were used. |
火. 10月 29, 2024 | |
20.5.402 | Fixed bug refreshing parameter import blocks where refreshed "Spacer" parameters would output as an unrecognized type in the dialog script and end up being loaded as float parameters. |
火. 10月 29, 2024 | |
20.0.874 | Fixed an issue with shelf edits getting sometimes dropped and reset after updating Houdini to a new daily build. |
火. 10月 29, 2024 | |
20.5.402 | Fixed an issue with shelf edits getting sometimes dropped and reset after updating Houdini to a new daily build. |
火. 10月 29, 2024 | |
20.5.401 | Updated main hotkeys documentation to include some info previously only mentioned in the What's New in 20.0. |
月. 10月 28, 2024 | |
20.5.401 | Fixed issue selecting filenames when using the --frame-list command line option. |
月. 10月 28, 2024 | |
20.5.401 | Fixed negative scales when leveling controls in the multiik component. |
月. 10月 28, 2024 | |
20.0.873 | Fixed a bug with distance_pointline and distance_pointray VEX functions producing incorrect results with non-normalized direction inputs. |
月. 10月 28, 2024 | |
20.5.401 | Fixed a bug with distance_pointline and distance_pointray VEX functions producing incorrect results with non-normalized direction inputs. |
月. 10月 28, 2024 | |
20.5.401 | Fixed a bug in the Clip 2.0 SOP that led to incorrect clipping when the input group of polygons lay partially on the clipping plane. |
月. 10月 28, 2024 | |
20.5.401 | Fixed a bug in the Clip 2.0 SOP that led to incorrect clipping when the input group of polygons lay partially on the clipping plane. |
月. 10月 28, 2024 | |
20.5.399 | Fixed a bug in the RBD Bullet and RBD Configure SOPs which prevented glue pin constraints from working as expected, potentially leading to some jittering on the first frame of the sim. |
土. 10月 26, 2024 | |
20.5.399 | Add support for string::Format and Log for basic array types. |
土. 10月 26, 2024 | |
20.5.398 | Fixed an issue in the Curve state where attempting to rotate tangents of order 3 bezier curves could rotate them about the incorrect anchor point, and another related issue where dragging tangents of order 3 beziers could select the incorrect anchor point. |
金. 10月 25, 2024 | |
20.5.398 |
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金. 10月 25, 2024 | |
20.5.397 | XPU: implemented a potential workaround for the issues we're having with NVidia 565 drivers |
金. 10月 25, 2024 | |
20.5.398 | Improved handling of engine licensing when calling python callbacks in husk in several ways. For example, specifying "--allowed-procedurals all" will only check out an engine license if the procedural actually requires one. |
金. 10月 25, 2024 | |
20.5.397 | Fixed a regression with the Background Plate LOP's material reverted to old VEX material. |
金. 10月 25, 2024 | |
20.5.397 | The PolyHinge icon is now properly displayed in the HUD Info for the state. |
木. 10月 24, 2024 | |
20.5.397 | Fixed a bug in the APEX Animate state where an exception thrown during the evaluation of the scene would cause the animation to freeze. |
木. 10月 24, 2024 |