Houdini Main Changelogs
20.5.405 | Fixed a bug where husk would try to use undefined values for resolution, pixel aspect, or data window property if there are multiple render products and there are products that defines the property while the first product doesn't. |
金. 11月 1, 2024 | |
20.5.405 | Fix issues in light and material linker when changing the link type. Also fix rule card size issues. |
金. 11月 1, 2024 | |
20.5.404 | Fixed a crash in the Unpack USD SOP when importing an invalid NURBS curve primitive. |
木. 10月 31, 2024 | |
20.5.404 | The "tmp:" asset resolve HDK sample for USD plugins now supports the use of a resolver context string to override the value of HOUDINI_TEMP_DIR. |
木. 10月 31, 2024 | |
20.5.404 | Fixed an issue where HoudiniGL/HoudiniVK could, in some situations, pick up the camera's transform matrix from the shutter-open time (as opposed to the actual frame time) |
木. 10月 31, 2024 | |
20.5.403 | Changes to a COP networks default resolution will cause interactive renders that reference that COP as a texture to restart. |
水. 10月 30, 2024 | |
20.5.403 | itoa() will work with 64bit integers in VEX. |
水. 10月 30, 2024 | |
20.5.403 | Added new hou.LopNode.uneditableStage method for use in Python LOPs using the editableLayer approach. Provides read only access to the current state of the USD stage. |
水. 10月 30, 2024 | |
20.5.402 | XPU: Fixed bug on averaging the shading normal which caused artefacts with non grey weights were used. |
火. 10月 29, 2024 | |
20.5.402 | Fixed bug refreshing parameter import blocks where refreshed "Spacer" parameters would output as an unrecognized type in the dialog script and end up being loaded as float parameters. |
火. 10月 29, 2024 | |
20.0.874 | Fixed an issue with shelf edits getting sometimes dropped and reset after updating Houdini to a new daily build. |
火. 10月 29, 2024 | |
20.5.402 | Fixed an issue with shelf edits getting sometimes dropped and reset after updating Houdini to a new daily build. |
火. 10月 29, 2024 | |
20.5.401 | Updated main hotkeys documentation to include some info previously only mentioned in the What's New in 20.0. |
モン. 10月 28, 2024 | |
20.5.401 | Fixed issue selecting filenames when using the --frame-list command line option. |
モン. 10月 28, 2024 | |
20.5.401 | Fixed negative scales when leveling controls in the multiik component. |
モン. 10月 28, 2024 | |
20.0.873 | Fixed a bug with distance_pointline and distance_pointray VEX functions producing incorrect results with non-normalized direction inputs. |
モン. 10月 28, 2024 | |
20.5.401 | Fixed a bug with distance_pointline and distance_pointray VEX functions producing incorrect results with non-normalized direction inputs. |
モン. 10月 28, 2024 | |
20.5.401 | Fixed a bug in the Clip 2.0 SOP that led to incorrect clipping when the input group of polygons lay partially on the clipping plane. |
モン. 10月 28, 2024 | |
20.5.401 | Fixed a bug in the Clip 2.0 SOP that led to incorrect clipping when the input group of polygons lay partially on the clipping plane. |
モン. 10月 28, 2024 | |
20.5.399 | Fixed a bug in the RBD Bullet and RBD Configure SOPs which prevented glue pin constraints from working as expected, potentially leading to some jittering on the first frame of the sim. |
土. 10月 26, 2024 | |
20.5.399 | Add support for string::Format and Log for basic array types. |
土. 10月 26, 2024 | |
20.5.398 | Fixed an issue in the Curve state where attempting to rotate tangents of order 3 bezier curves could rotate them about the incorrect anchor point, and another related issue where dragging tangents of order 3 beziers could select the incorrect anchor point. |
金. 10月 25, 2024 | |
20.5.398 |
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金. 10月 25, 2024 | |
20.5.397 | XPU: implemented a potential workaround for the issues we're having with NVidia 565 drivers |
金. 10月 25, 2024 | |
20.5.398 | Improved handling of engine licensing when calling python callbacks in husk in several ways. For example, specifying "--allowed-procedurals all" will only check out an engine license if the procedural actually requires one. |
金. 10月 25, 2024 |