Houdini Main Changelogs
20.5.443 | The VOP node used to author a Material prim will now show up in the "Jump to Existing Editor Nodes" context submenu. |
モン. 12月 9, 2024 | |
19.5.1188 | Fix recent regression that broke the ability to create a new node for editing a USD prim. |
モン. 12月 9, 2024 | |
20.0.915 | Fix recent regression that broke the ability to create a new node for editing a USD prim. |
モン. 12月 9, 2024 | |
20.5.443 | Fixed a crash with packed fragments when rendering with the Flipbook ROP. |
モン. 12月 9, 2024 | |
20.5.443 | Added support for the disableDepthOfField property in the USD render settings prim. |
モン. 12月 9, 2024 | |
20.5.440 |
|
金. 12月 6, 2024 | |
20.5.440 | Fixed a bug where the hou.fs.Path and hou.fs.FileReader HOM classes failed to read data stored in HDA sections. |
金. 12月 6, 2024 | |
20.5.440 | Fixed the Rig Tree panel in the Qt 6 build, which was unable to display any information. |
金. 12月 6, 2024 | |
20.5.438 | Added a parm on the Geometry Import TOP that controls how the node should handle input geometry. The default behavior remains the same -- empty geometry is imported normally -- but it's now possible to configure the node to ignore empty inputs, or generate a warning/error. |
水. 12月 4, 2024 | |
20.5.438 | Fixed possible NaNs in volume renders when the sampling field is unused by the shader. |
水. 12月 4, 2024 | |
20.5.438 | Fixed an issue in the Clip 2.0 SOP where the Snapping Tolerance would not respect the input group. Points that are excluded from the input group will now remain at their original position. |
水. 12月 4, 2024 | |
20.5.438 | Fixed an issue in the Clip 2.0 SOP where the Snapping Tolerance would not respect the input group. |
水. 12月 4, 2024 | |
20.5.438 | Fixed an issue where the APEX Animation Layers panel would fail to open in QT6 builds. |
水. 12月 4, 2024 | |
20.5.437 | Backported r489026 and r489067 lit-sphere changes. This fixes an issue of lit-spheres not rendering because the depth rendered during the depth prepass doesn't match the depth rendered during the beauty pass. The fix is to allow for some error by biasing the depth toward the camera. Also fix transparent lit-spheres not rendering correctly. |
火. 12月 3, 2024 | |
20.5.437 | Fixed an issue selecting ragdoll controls through selection sets in the ragdoll tool of the APEX Animate state. |
火. 12月 3, 2024 | |
20.5.437 | For Windows SpaceMouse Enterprise users, updated $HFS/public/3DxWare/*.xml to include heducation.exe so that SpaceMouse buttons also work when using the Houdini Education executable. |
火. 12月 3, 2024 | |
20.0.909 | Fixed a bug where HOUDINI_PATHMAP was not being applied when outputting multi-part EXRs, Deep EXRs, or cryptomatte sidecar files. |
火. 12月 3, 2024 | |
20.5.437 | Fixed a bug where HOUDINI_PATHMAP was not being applied when outputting multi-part EXRs, Deep EXRs, or cryptomatte sidecar files. |
火. 12月 3, 2024 | |
20.5.437 | Fixed a bug where setting an invalid parameter as the in-header checkbox for a folder would sometimes cause a crash. |
火. 12月 3, 2024 | |
20.5.436 | Added UE5.5 binaries for the Houdini for Unreal plugins. |
モン. 12月 2, 2024 | |
20.5.436 | The usdcat, usddiff, usdstitch, and usdzip TAB menu tools in TOPs will now create Shell TOPs with per-platform command lines instead of using a unified command line. This is required for Windows since the USD tools need to run .cmd wrappers on that platform. |
モン. 12月 2, 2024 | |
20.5.436 | Fixed opalias: kinefx::motionmixerfetch is not a known operator error on startup. |
モン. 12月 2, 2024 | |
20.5.436 | Reverse Foot Component, fixed a bug where the toe doesn't rotate when using the toe control. |
モン. 12月 2, 2024 | |
19.5.1178 | LOPs with a menu of available USD "Kinds" now properly indents nested sub-kinds. |
金. 11月 29, 2024 | |
19.5.1178 | A custom LOP "editor node type" can now implement a function called "initializeParametersFromPrim" to customize how the node's parameters are initialized from the current state of the USD prim. |
金. 11月 29, 2024 |