Houdini Main Changelogs
20.5.350 | Fixed a regression that caused mesh sockets created by detail attributes to be ignored by the plugin. |
金. 9月 6, 2024 | |
20.5.350 | Fix MaterialX materials not drawin properly on curves in VK viewport Fix MtlX USD Preview Surface materials not drawing properly in VK viewport |
金. 9月 6, 2024 | |
20.0.822 | Fixed bug where Ctrl+S did not save the hip file when invoked from within a Flipbook Settings dialog. |
金. 9月 6, 2024 | |
20.5.350 | Fixed bug where Ctrl+S did not save the hip file when invoked from within a Flipbook Settings dialog. |
金. 9月 6, 2024 | |
20.5.350 | Improved the help for the "Render All Frames With a Single Process" parameter on the USD Render ROP to describe its effect when not invoking a render command. |
金. 9月 6, 2024 | |
20.5.350 | Recipes - Fix colliding recipe bugs
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金. 9月 6, 2024 | |
20.0.821 | Fixed a bug that could cause HAPI_PARTTYPE_CURVE parts to not update correctly during a cook when HAPI_CookOptions::cacheMeshTopology is enabled. |
木. 9月 5, 2024 | |
20.5.349 | Fixed a bug that could cause HAPI_PARTTYPE_CURVE parts to not update correctly during a cook when HAPI_CookOptions::cacheMeshTopology is enabled. |
木. 9月 5, 2024 | |
20.5.349 | Fixed a potential hang when displaying a packed USD prim that referenced a field prim (UsdVolFieldBase). |
木. 9月 5, 2024 | |
20.5.349 | Saving the render delegate image using the Save Image toolbar button no longer fails when Vulkan is active. |
木. 9月 5, 2024 | |
20.5.349 | Fixes a python scripting error when accessing the Topo Transfer SOP state from a SOP Create in a stage network. |
木. 9月 5, 2024 | |
20.5.349 | Fixed an UI issue with using a Solaris render delegate in a split-viewport layout which would severely lag user interaction. |
木. 9月 5, 2024 | |
20.5.348 | Fixed a bug with haio/asyncio and 3.11 not having the correct parameters for create_task. |
水. 9月 4, 2024 | |
19.5.1093 | Fixed a bug where packed USD primitives could have an incorrect transform when referencing a Scope primitive. |
水. 9月 4, 2024 | |
20.0.820 | Fixed a bug where packed USD primitives could have an incorrect transform when referencing a Scope primitive. |
水. 9月 4, 2024 | |
20.5.348 | Fixed Animation Editor overlays not rendering properly on the default Desktop that has an hidden Animation Editor Pane Tab. |
水. 9月 4, 2024 | |
20.0.820 | Fixed crash when reloading the current desktop with floating panels open. |
水. 9月 4, 2024 | |
20.5.348 | Fixed crash when reloading the current desktop with floating panels open. |
水. 9月 4, 2024 | |
20.5.348 | Updated the fbik::SkeletonFromGeo APEX callback to load in the fbik_jointconfig dictionary point attribute that can be created by the Configure Joint SOP. |
水. 9月 4, 2024 | |
20.5.348 | Fixed an issue with work item checkpoint files loading incorrectly and not displaying work items in the TOP graph UI. |
水. 9月 4, 2024 | |
20.5.348 | Fixed a bug where packed USD primitives could have an incorrect transform when referencing a Scope primitive. |
水. 9月 4, 2024 | |
20.5.348 | Fix packed fragments not drawing with point attribute color |
水. 9月 4, 2024 | |
20.5.347 | Fixed missing render progress in a multi-viewport layout when rendering in the LOPs view. |
火. 9月 3, 2024 | |
20.5.347 | Added missing documentation for callbacks in the APEX graph library. |
火. 9月 3, 2024 | |
20.5.347 | Fixed a bug with tile visualization of COPs in the scene viewer. |
火. 9月 3, 2024 |