Houdini Main Changelogs

20.5.397

Fixed a regression with the Background Plate LOP's material reverted to old VEX material.

金. 10月 25, 2024
20.5.397

The PolyHinge icon is now properly displayed in the HUD Info for the state.

木. 10月 24, 2024
20.5.397

Fixed a bug in the APEX Animate state where an exception thrown during the evaluation of the scene would cause the animation to freeze.

木. 10月 24, 2024
20.5.397

Fixed issues with curves containing shared points in the Circle Spline SOP, fixed an issue in its state to not only show the grouped geometry in the guide drawables, and added a segment divisions HUD slider handle to the HDA.

木. 10月 24, 2024
20.5.397

Fixed a python error in the APEX Animate state when using the xform handle immediately after entering the state.

木. 10月 24, 2024
20.5.397

Fixed a few issues in the APEX Animate state.

  • Fixed a bug where leaving the state by selecting another node would notsave the current selection.
  • Fixed a bug where the HUD settings would not be saved if the state wasentered through the pose button.
  • Fixed issues with using indirect drags for the handle in the ragdoll tool.The indirect drag now applies to the last interacted handle when multipleare visible in the state.
木. 10月 24, 2024
20.5.396

Improvements made to sesinetd auto install feature.

水. 10月 23, 2024
20.5.396

Fixed a bug with the helps launch feature trying to launch with the wrong file.

水. 10月 23, 2024
20.5.396

Deleted the FillData function from the generic HAPI C# bindings, specifically HECSharp_StructMembers.cs because it is specific to HE for Unity's implementation of curves.

水. 10月 23, 2024
20.5.396

Fixed a possible crash in IPR when the AOV specified by Variance Pixel Oracle's "Plane" parameter no longer exists upon render restart.

水. 10月 23, 2024
20.5.396

Fixed a bug on the reverse foot where the controls can flip when using negative scales on the joints.

水. 10月 23, 2024
20.5.395

XPU: Fixed a crash when a material update in a scene with nested instances caused Optix device to crash.

水. 10月 23, 2024
20.5.396

setParmsFromData errors because of wrong function args in nested function -Fix a bug, where this function would error when running because of missing

required arguments.
水. 10月 23, 2024
20.5.396

When husk was rendering only non-raster products (i.e. rendering only a deep image with no beauty image), only the first AOV from the non-raster render product was created. This meant that the AOVs might not be available to the render delegate for the non-raster product. Now, husk will create all the AOVs when it creates the dummy raster product.

水. 10月 23, 2024
20.5.395

Added parameters to the Python Processor that allow it to filter and ignore upstream failed dependencies. These options were already available via the pdg.NodeOptions configuration object in Python, but previously weren't promoted up to parameters on the Python Processor itself.

火. 10月 22, 2024
20.5.394

XPU: added new envvar "KARMA_XPU_DEVICES" which allows to enable/disable multiple devices via a single envvar entry (see envvar docs for details). (please note this superceeds the previous KARMA_XPU_DISABLE_DEVICE_n style, but does not replace KARMA_XPU_DISABLE_OPTIX_DEVICE or KARMA_XPU_DISABLE_EMBREE_DEVICE given they have their own benefit of initializing the device type to start with)

火. 10月 22, 2024
20.5.395

Added support for the status operation to the Perforce TOP.

火. 10月 22, 2024
20.5.395
  • Added support for Starting/Stopping HAPI Performance monitoring.This can be done by using the Houdini.StartHAPIPerformanceMonitorand Houdini.StopHAPIPerformanceMonitor commands respectively.The performance logs can then be easily viewed when using session syncby opening the Performance Monitor in Houdini.The HAPI traces are stored in the current unreal trace directory.
  • Added support for the "unreal_pdg_asset" detail attribute.It can be used to indicate to the plugin if an HDA is expected to use PDG.This is especially useful on big HDAs that contain a lot of nodes - as itwill speed up instantiation and rebuild times significantly.
  • Added other optimizations for large HDAs.
  • Rebuilding an HDA no longer causes every parameter to be individuallyre-set on the Houdini side.
  • The plugin now relies on parameter presets for setting parameter onrebuilt/loaded HDAs. This significantly reduces the time needed for theseoperations on big HDAs that have a lot of nodes and parameters.
火. 10月 22, 2024
20.5.395
  • Added support for Houdini Education and Houdini Engine Eduation licenses.
  • The "non-bypassed" node flag is now properly considered as recursiveby composeChildList: the function will no longer recurse inside bypassednodes.
火. 10月 22, 2024
20.5.395

Flat camera foreground images now render in Vulkan.

火. 10月 22, 2024
20.5.394

Houdini now includes the OpenCL driver version string when computing the hask key for cached OpenCL binaries, so driver updates will require a re-compile of OpenCL kernels. The driver version is also now output in the About Houdini box and hgpuinfo -c output.

月. 10月 21, 2024
20.5.393

XPU: a slight optimization to pyro volume shaders

月. 10月 21, 2024
20.5.394
  • Fixed potential crash when switching render delegate in VK viewport,caused by stale reference left in descriptor sets
  • Improved performance in some pick ID render passes
月. 10月 21, 2024
20.5.394
  • Reduce number of layers used in High/Medium transparency passes in VK,to reduce memory usage
  • Fix instanced primitives not drawing, depending on viewer settings
月. 10月 21, 2024
20.5.394
  • Add more detail to log message when Vulkan instance creation fails
  • Fix warning messages on startup, when using shader validation
月. 10月 21, 2024