Houdini Main Changelogs
20.0.855 | Fix potential .bgeo corruption when saving a mixture of float4 and float volume primitives. |
木. 10月 10, 2024 | |
20.5.383 | PCA SOP will behave sensible with zero dimension input rather than potentially crashing. |
木. 10月 10, 2024 | |
20.0.855 | Improve Volume Splice SOP with unequal tiles. |
木. 10月 10, 2024 | |
20.5.383 | Improve Volume Splice SOPs behaviour with unequal tile sizes. |
木. 10月 10, 2024 | |
20.5.383 | Fixed an issue with work items that have dependencies within their node not cooking when a cook is triggered using the "Cook Work Item" context menu entry. |
木. 10月 10, 2024 | |
20.5.383 | Karma will now only print out the "non-indexed attribute" warning four times. When importing string attributes to USD, it's a good idea to import them as indexed attributes to save memory and resources. However, Karma will no longer fill the log with warnings about this optimization. |
木. 10月 10, 2024 | |
20.5.383 | Fixed a bug in the Houdini embedded help browser where the browser's zoom factor resetted back to 1 whenever loading a new page. |
木. 10月 10, 2024 | |
20.5.382 | Renamed RBD Car FollowPath SOP's "Wheel Spin" parameter to "Wheel Spin Scale" for clarity. |
木. 10月 10, 2024 | |
20.5.383 | Added an option on the Edit Prototypes LOP to not author any composition arc on the selected prim(s). This lets you use this node to create a class prim structure at the destination of an existing inherit arc. |
木. 10月 10, 2024 | |
20.5.383 | Attempt to improve the performance of the LOP viewport when interacting with handles. |
木. 10月 10, 2024 | |
20.5.383 | Fixed a bug in motion paths on Abstract Controls that cause the entire path to be drawn, ignoring the values of the "Limit Frames" options. |
木. 10月 10, 2024 | |
20.5.382 | Fixed a potential crash in the viewport when displaying an agent shape which contained packed primitives with a boneCapture attribute inside the packed geometry. |
水. 10月 9, 2024 | |
20.5.382 | Add a name alias for the Attribute Adjust Tags for Attribute Adjust Array. In order to make it for the use case of tagging more discoverable in the tab menu. |
水. 10月 9, 2024 | |
20.5.382 | Due to bug fix in shading normals, displaced mesh with deformation motion blur may shade differently. |
水. 10月 9, 2024 | |
20.5.382 | Fixed a bug where shading normals erroneously used pre-displace normals for motion segments when a mesh has displacement shader and rendered with deformation blur. This bug was introduced in 20.5.305. |
水. 10月 9, 2024 | |
20.5.382 | Fixed a "No active drawable selector available" python error in the Curve state when attempting to do a selection through the select icon on the left side of the viewport while in the curve state. |
水. 10月 9, 2024 | |
20.5.382 | Changed default behavior of the Bright COP to leave the alpha channel untouched. |
水. 10月 9, 2024 | |
20.5.381 | XPU: Fixed a bug in expanding a custom MaterialX node |
水. 10月 9, 2024 | |
20.5.381 | Fixed a python error in the point weld state when attempting to weld to a point in a different node's geometry. |
火. 10月 8, 2024 | |
20.0.853 | Fixed a potential crash when using the opexclude command for an operator which had not been loaded yet. |
火. 10月 8, 2024 | |
20.5.381 | Fixed a potential crash when using the opexclude command for an operator which had not been loaded yet. |
火. 10月 8, 2024 | |
20.5.381 | Fix a bug that broke in some cases variable reassignments in for loops and conditional blocks in apex script |
火. 10月 8, 2024 | |
20.5.380 | Add print() and warning() functions and the option to use raise error() to APEX script based on the Log callback. Add a log viewer button to the APEX Script node to improve debugging. |
火. 10月 8, 2024 | |
20.5.380 | Fix bug where geometry in LOPs view is removed from viewport after finishing incremental updates, in some cases |
月. 10月 7, 2024 | |
20.5.380 | Fixed a bug in the Agent SOP where the "Use Pivot from First Frame" parameter was incorrectly visible in the FBX import mode. This parameter only affects the Character Rig input mode. |
月. 10月 7, 2024 |