Houdini Main Changelogs
20.5.347 | Update the 'ChainCurve' example for Curve-2.0 to better reflect the workflow for creating an HDA that inherits the Curve state. |
火. 9月 3, 2024 | |
20.5.347 | Fixed a bug with Attribute Promote internally working with 32-bit variables when dealing with 64-bit data. |
火. 9月 3, 2024 | |
20.5.347 | Aliased the graph::GetCompiledParms and graph::SetCompiledParms APEX callbacks to graph::DefaultParms and graph::SetDefaultParms. This should fix a few rare bugs when evaluating APEX graphs after setting the compiled parameters directly. Other than that, graph execution from within an APEX graph should not change. The behaviour of these callbacks differ in a few other subtle ways:
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火. 9月 3, 2024 | |
20.0.819 | husk will no longer crash if a RenderVar has no sourceType specified. |
火. 9月 3, 2024 | |
20.5.347 | husk will no longer crash if a RenderVar has no sourceType specified. |
火. 9月 3, 2024 | |
20.5.347 |
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火. 9月 3, 2024 | |
20.5.347 | Fixed a crash with the Flipbook ROP when no transparent geometry is present in the scene. |
火. 9月 3, 2024 | |
20.5.347 | Updated the HDK cmake module (HoudiniConfig.cmake) to remove several compile options (e.g. compiler warnings) which were not strictly necessary, and were propagated to any libraries linking against Houdini libraries. |
火. 9月 3, 2024 | |
20.5.347 | Fixed a bug where subdivision mesh may produce corrupt faces or crash with certain topologies under rare circumstances. |
火. 9月 3, 2024 | |
20.5.343 | Fix Polygon wire overs using wrong color when drawn with color visualizer |
金. 8月 30, 2024 | |
20.5.343 | Fix visible-only selection on Tetra primitives not selecting some tets Fix visible-only selection on Tetra points selecting non-visible points Performance improvements for Tetra primitive updates in Vulkan render |
金. 8月 30, 2024 | |
20.5.343 | Added APEX Equals<Bool>, GreatherThan<Bool>, GreatherThanOrEqual<Bool>, LessThan<Bool>, LessThanOrEqual<Bool> callbacks. Added APEX Equals<APEXNodeID>, Equals<APEXPortID> callbacks. This fixes APEX scripts doing boolean compare operations such as:
It also allows compare operations on APEX NodeID or APEX PortID. |
金. 8月 30, 2024 | |
20.0.815 | Fixed a bug that caused Houdini's undo/redo functionality to be disabled when using Houdini Engine SessionSync. |
金. 8月 30, 2024 | |
20.5.343 | Fixed a bug that caused Houdini's undo/redo functionality to be disabled when using Houdini Engine SessionSync. |
金. 8月 30, 2024 | |
20.5.343 | Made auto headlight behavior consistent across the viewport, husk, clones, and background renders. The auto headlight is disabled only if there is an active, visible light in the scene. |
金. 8月 30, 2024 | |
20.5.343 | Fixed an issue where the Scene Graph Details panel could raise a python exception when selecting an attribute after moving the prim with a Restructure Scene Graph node. |
金. 8月 30, 2024 | |
20.5.343 | Fixed issue where Quick Materials weren't setup correctly from the Component Geometry LOP. |
金. 8月 30, 2024 | |
20.5.343 | Fixed a bug with packed USD primitives that could cause intrinsics such as 'packedrenderbounds' to sometimes be computed incorrectly for packed prims containing packed USD primitives. |
金. 8月 30, 2024 | |
20.5.342 | Fix primitive component picking not working on quadric primitives (spheres, tubes, circles) |
木. 8月 29, 2024 | |
20.5.342 | Recipes - Fixed bug where embedded asset would raise error when a new scene file is choosen. |
木. 8月 29, 2024 | |
20.5.342 | Offset decorations on points when they are drawn as lit spheres, so they aren't hidden by the sphere |
木. 8月 29, 2024 | |
20.5.342 | Fix Coincident Point decoration not displaying |
木. 8月 29, 2024 | |
20.5.342 | Fix reference plane drawing incorrectly when volume present in scene |
木. 8月 29, 2024 | |
20.5.342 | Fix some MaterialX shaders incorrectly using view-space position |
木. 8月 29, 2024 | |
20.5.342 | Fixed CarPaintMetallic from the Basic Materials catalog. |
木. 8月 29, 2024 |