Houdini Main Changelogs

20.5.390
  • Fixed a bug where an APEX graph's port would not be considered promotedwhen it passed through a null or spare port.
  • Fixed a bug where an APEX graph's port would not be considered promotedwhen it reached the input or output of a graph::Template.
木. 10月 17, 2024
20.5.390

The Configure Stage parameters that run prim patterns on the input stage to set load or population masks now allow the pattern to include instance proxy prims.

木. 10月 17, 2024
20.5.389

Added the previously missing HoudiniVersion.cs, StructMembers.cs and HARCImports.cs source files to the Houdini Engine C# bindings. This is to achieve parity with what is made available to the HE for Unity plugin.

水. 10月 16, 2024
20.0.861

The Remesh to Camera SOP and the Houdini Ocean Procedural LOP now have an option to choose the space for measuring geometry in the camera Z direction.

水. 10月 16, 2024
20.5.389

The Remesh to Camera SOP and the Houdini Ocean Procedural LOP now have an option to choose the space for measuring geometry in the camera Z direction.

水. 10月 16, 2024
20.0.861

The Houdini Ocean Procedural now properly measures edge length for use with the Anti-Alias Blur parameter in object space. This fix only affects oceans that have a scaling transform applied to them.

水. 10月 16, 2024
20.5.389

The Houdini Ocean Procedural now properly measures edge length for use with the Anti-Alias Blur parameter in object space. This fix only affects oceans that have a scaling transform applied to them.

水. 10月 16, 2024
20.0.861

The Houdini Ocean Procedural now deletes a number of interal primitive attributes, using less memory for high resolution ocean rendering.

水. 10月 16, 2024
20.5.389

The Houdini Ocean Procedural now deletes a number of interal primitive attributes, using less memory for high resolution ocean rendering.

水. 10月 16, 2024
20.5.389

Fixed a regression from 20.5.375 which caused agent blendshapes to not appear in the Vulkan viewport.

水. 10月 16, 2024
20.0.861

Fixed a case where point selection on point primitives could select incorrect or invalid ids

水. 10月 16, 2024
20.5.389

Fixed a case where point selection on point primitives could select incorrect or invalid ids

水. 10月 16, 2024
20.5.389

Fixed a bug in the Curve state where the xform pivot would be reset to the centroid of the selected points at the end of any point or handle drag.

水. 10月 16, 2024
20.0.861

Fixed a bug in the hrpyc module that caused the module to not work with HOM enum values.

水. 10月 16, 2024
20.5.389

Fixed a bug in the hrpyc module that caused the module to not work with HOM enum values.

水. 10月 16, 2024
20.5.389

Fixed reporting of some of the OpenImageIO texture statistics.

水. 10月 16, 2024
20.5.388

Fixed a bug where deep images would contain invalid samples for materials with subsurface scatter under "Path Traced" convergence mode.

火. 10月 15, 2024
20.5.388

Fixed an error where the last frame of a video exported by FFmpeg could be missing.

火. 10月 15, 2024
20.0.860

As of 20.0.96, the OpenCL DOP will not strip underscores from the name of a binding when generating the HAS_ macros.

火. 10月 15, 2024
20.0.860

The Grain POP will now work with target stiffness attributes and target weight attributes.

火. 10月 15, 2024
20.5.388

The Grain POP will now work with target stiffness attributes and target weight attributes.

火. 10月 15, 2024
20.5.388
  • Fixed a bug in the importer that caused uv layers after uv2 to be loadedincorrectly.
  • uv* and Cd attributes are now properly tagged with the correct attributetype.
火. 10月 15, 2024
20.5.388

Added a "Keep Node Names" toggle to APEX Script when decompiling to allow disabling the creation of metadata for node names in the created script.

火. 10月 15, 2024
20.5.388

Hide several unuse attributes on APEX Configure Controls. Set better default values for the parameters Rig Source and Guide Source

火. 10月 15, 2024
20.0.859

Performance optimizationis for run length encoding.

火. 10月 15, 2024