Houdini Main Changelogs

20.0.860

As of 20.0.96, the OpenCL DOP will not strip underscores from the name of a binding when generating the HAS_ macros.

火. 10月 15, 2024
20.0.860

The Grain POP will now work with target stiffness attributes and target weight attributes.

火. 10月 15, 2024
20.5.388

As of 20.0, the OpenCL DOP will not strip underscores from the name of a binding when generating the HAS_ macros.

火. 10月 15, 2024
20.5.388

The Grain POP will now work with target stiffness attributes and target weight attributes.

火. 10月 15, 2024
20.5.388
  • Fixed a bug in the importer that caused uv layers after uv2 to be loadedincorrectly.
  • uv* and Cd attributes are now properly tagged with the correct attributetype.
火. 10月 15, 2024
20.5.388

Added a "Keep Node Names" toggle to APEX Script when decompiling to allow disabling the creation of metadata for node names in the created script.

火. 10月 15, 2024
20.5.388

Hide several unuse attributes on APEX Configure Controls. Set better default values for the parameters Rig Source and Guide Source

火. 10月 15, 2024
20.0.859

Performance optimizationis for run length encoding.

火. 10月 15, 2024
20.5.388

Fixed a case where the viewer could cook DOPnets when it didn't need to.

火. 10月 15, 2024
20.5.388

Fixed a crash with the Flipbook ROP when a render hook is installed.

火. 10月 15, 2024
20.5.387

Improved the performance of run length encoding by limiting the number of packets created.

火. 10月 15, 2024
20.5.387

Fix bug on AttribAdjust array when trying to press Ctrl + G to open the settings viewport widget when the viewport state is active

火. 10月 15, 2024
20.5.387

Fixed bug where guidesource port was disconnected in the Multiik component

月. 10月 14, 2024
20.5.384

Fix bug that broke geometry foreach loops in APEX Script if the variable was called geo. Improve variable reassignment in if else and nested loop scenarios in apex script

金. 10月 11, 2024
20.5.384

Fixed a performance issue with the Scene View in LOPs when displying large scenes.

金. 10月 11, 2024
20.5.384

Fixed incorrect behaviour in the USD Skin Import SOP and the Agent SOP's USD import mode, when importing a mesh that had skinning and blendshapes along with a non-identity skel:geomBindTransform matrix.

金. 10月 11, 2024
20.5.383

Fixed a bug in the multiik component removing the double transform when scaling the joints.

木. 10月 10, 2024
20.5.383

XPU: "hitPz" rayimport (camera-space depth) uses absolute distance and no longer allows negative distance. This also addresses illegal depth values in deep image output.

木. 10月 10, 2024
20.5.383

Fixed an issue with work items that depend on upstream items in a feedback block not cooking properly when a cook is triggered using the "Cook Work Item" context menu entry.

木. 10月 10, 2024
20.5.383

Fixed hcustom and the HDK Makefiles on Windows so that they add the HDK pythonX.Y include directory to the compiler's header search path. This fixes errors when compiling code that includes <UT/UT_PackageUtils.h> for example.

木. 10月 10, 2024
20.5.383

Floating windows no longer disappear when Houdini loses focus on macOS. This applies to windows that float on top when the General User Interface -> Keep Floating Windows on Top preference is checked on.

木. 10月 10, 2024
20.0.855

Fix potential .bgeo corruption when saving a mixture of float4 and float volume primitives.

木. 10月 10, 2024
20.5.383

PCA SOP will behave sensible with zero dimension input rather than potentially crashing.

木. 10月 10, 2024
20.0.855

Improve Volume Splice SOP with unequal tiles.

木. 10月 10, 2024
20.5.383

Improve Volume Splice SOPs behaviour with unequal tile sizes.

木. 10月 10, 2024