Houdini Main Changelogs

6.0.224

The tangential velocity of the particle relative to the surface being slid on is now used to compute frictional forces. This allows moving geometry to drag along the particles through the magic of friction.

木. 2月 27, 2003
6.0.224

The tangential velocity of the particle relative to the surface being slid on is now used to compute frictional forces. This allows moving geometry to drag along the particles through the magic of friction.

木. 2月 27, 2003
6.0.224

The tangential velocity of the particle relative to the surface being slid on is now used to compute frictional forces. This allows moving geometry to drag along the particles through the magic of friction.

木. 2月 27, 2003
6.0.224

The tangential velocity of the particle relative to the surface being slid on is now used to compute frictional forces. This allows moving geometry to drag along the particles through the magic of friction.

木. 2月 27, 2003
6.0.224

The tangential velocity of the particle relative to the surface being slid on is now used to compute frictional forces. This allows moving geometry to drag along the particles through the magic of friction.

木. 2月 27, 2003
6.0.224

In the Edit Contents dialog for an operator definition (accessible from the Operator Type Manager) it is now possible to edit text files within the definition. You can also save sections to external files.

木. 2月 27, 2003
6.0.224

In the Edit Contents dialog for an operator definition (accessible from the Operator Type Manager) it is now possible to edit text files within the definition. You can also save sections to external files.

木. 2月 27, 2003
6.0.224

In the Edit Contents dialog for an operator definition (accessible from the Operator Type Manager) it is now possible to edit text files within the definition. You can also save sections to external files.

木. 2月 27, 2003
6.0.224

In the Edit Contents dialog for an operator definition (accessible from the Operator Type Manager) it is now possible to edit text files within the definition. You can also save sections to external files.

木. 2月 27, 2003
6.0.224

In the Edit Contents dialog for an operator definition (accessible from the Operator Type Manager) it is now possible to edit text files within the definition. You can also save sections to external files.

木. 2月 27, 2003
6.0.224

The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed.

木. 2月 27, 2003
6.0.224

The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed.

木. 2月 27, 2003
6.0.224

The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed.

木. 2月 27, 2003
6.0.224

The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed.

木. 2月 27, 2003
6.0.224

The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed.

木. 2月 27, 2003
6.0.223

The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster.

水. 2月 26, 2003
6.0.223

The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster.

水. 2月 26, 2003
6.0.223

The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster.

水. 2月 26, 2003
6.0.223

The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster.

水. 2月 26, 2003
6.0.223

The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster.

水. 2月 26, 2003
6.0.223

You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders.

水. 2月 26, 2003
6.0.223

You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders.

水. 2月 26, 2003
6.0.223

You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders.

水. 2月 26, 2003
6.0.223

You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders.

水. 2月 26, 2003
6.0.223

You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders.

水. 2月 26, 2003