Houdini Main Changelogs
6.0.222 | There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now. |
火. 2月 25, 2003 | |
6.0.222 | There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now. |
火. 2月 25, 2003 | |
6.0.222 | There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now. |
火. 2月 25, 2003 | |
6.0.222 | There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now. |
火. 2月 25, 2003 | |
6.0.222 | There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now. |
火. 2月 25, 2003 | |
6.0.222 | When generating photons in mantra, there was a bug that photons didn't correctly interpret the ray-bounce limits for reflection/refraction. This could have caused infinite renders |
火. 2月 25, 2003 | |
6.0.222 | When generating photons in mantra, there was a bug that photons didn't correctly interpret the ray-bounce limits for reflection/refraction. This could have caused infinite renders |
火. 2月 25, 2003 | |
6.0.222 | When generating photons in mantra, there was a bug that photons didn't correctly interpret the ray-bounce limits for reflection/refraction. This could have caused infinite renders |
火. 2月 25, 2003 | |
6.0.222 | When generating photons in mantra, there was a bug that photons didn't correctly interpret the ray-bounce limits for reflection/refraction. This could have caused infinite renders |
火. 2月 25, 2003 | |
6.0.222 | When generating photons in mantra, there was a bug that photons didn't correctly interpret the ray-bounce limits for reflection/refraction. This could have caused infinite renders |
火. 2月 25, 2003 | |
6.0.222 | Light check box "Cone Light" has been replaced by a drop down menu called "Light Type" that contains two entries "Point Light" and "Cone Light" |
火. 2月 25, 2003 | |
6.0.222 | Light check box "Cone Light" has been replaced by a drop down menu called "Light Type" that contains two entries "Point Light" and "Cone Light" |
火. 2月 25, 2003 | |
6.0.222 | Light check box "Cone Light" has been replaced by a drop down menu called "Light Type" that contains two entries "Point Light" and "Cone Light" |
火. 2月 25, 2003 | |
6.0.222 | Light check box "Cone Light" has been replaced by a drop down menu called "Light Type" that contains two entries "Point Light" and "Cone Light" |
火. 2月 25, 2003 | |
6.0.222 | Light check box "Cone Light" has been replaced by a drop down menu called "Light Type" that contains two entries "Point Light" and "Cone Light" |
火. 2月 25, 2003 | |
6.0.222 | Light geometry underwent another change. |
火. 2月 25, 2003 | |
6.0.222 | Light geometry underwent another change. |
火. 2月 25, 2003 | |
6.0.222 | Light geometry underwent another change. |
火. 2月 25, 2003 | |
6.0.222 | Light geometry underwent another change. |
火. 2月 25, 2003 | |
6.0.222 | Light geometry underwent another change. |
火. 2月 25, 2003 | |
6.0.222 | We now save the grid settings for the network editor in the desktop and not the hip file. |
火. 2月 25, 2003 | |
6.0.222 | We now save the grid settings for the network editor in the desktop and not the hip file. |
火. 2月 25, 2003 | |
6.0.222 | We now save the grid settings for the network editor in the desktop and not the hip file. |
火. 2月 25, 2003 | |
6.0.222 | We now save the grid settings for the network editor in the desktop and not the hip file. |
火. 2月 25, 2003 | |
6.0.222 | We now save the grid settings for the network editor in the desktop and not the hip file. |
火. 2月 25, 2003 |