Houdini Main Changelogs

6.0.187

There is a new built-in procedural geometry shader for mantra:

metapoly [-o object] [-v velocity_attrib] [-t shutter] [-L LOD]

The metapoly procedural will convert metaball geometry to polygons at render time. This will typically use more memory than direct rendering of metaballs.

However, this means that render speed of metaball geometry can be tuned using the level of detail parameters in objects (or the -L option to mantra, or the -L option to the procedural).

Displacement shaders may also be applied to the procedural.

Motion blur of metaballs can also be accomplished by specifying a velocity attribute name (and time scale).

火. 1月 21, 2003
6.0.187

There is a new built-in procedural geometry shader for mantra:

metapoly [-o object] [-v velocity_attrib] [-t shutter] [-L LOD]

The metapoly procedural will convert metaball geometry to polygons at render time. This will typically use more memory than direct rendering of metaballs.

However, this means that render speed of metaball geometry can be tuned using the level of detail parameters in objects (or the -L option to mantra, or the -L option to the procedural).

Displacement shaders may also be applied to the procedural.

Motion blur of metaballs can also be accomplished by specifying a velocity attribute name (and time scale).

火. 1月 21, 2003
6.0.187

There is a new built-in procedural geometry shader for mantra:

metapoly [-o object] [-v velocity_attrib] [-t shutter] [-L LOD]

The metapoly procedural will convert metaball geometry to polygons at render time. This will typically use more memory than direct rendering of metaballs.

However, this means that render speed of metaball geometry can be tuned using the level of detail parameters in objects (or the -L option to mantra, or the -L option to the procedural).

Displacement shaders may also be applied to the procedural.

Motion blur of metaballs can also be accomplished by specifying a velocity attribute name (and time scale).

火. 1月 21, 2003
6.0.187

There is a new built-in procedural geometry shader for mantra:

metapoly [-o object] [-v velocity_attrib] [-t shutter] [-L LOD]

The metapoly procedural will convert metaball geometry to polygons at render time. This will typically use more memory than direct rendering of metaballs.

However, this means that render speed of metaball geometry can be tuned using the level of detail parameters in objects (or the -L option to mantra, or the -L option to the procedural).

Displacement shaders may also be applied to the procedural.

Motion blur of metaballs can also be accomplished by specifying a velocity attribute name (and time scale).

火. 1月 21, 2003
6.0.187

There is a new built-in procedural geometry shader for mantra:

metapoly [-o object] [-v velocity_attrib] [-t shutter] [-L LOD]

The metapoly procedural will convert metaball geometry to polygons at render time. This will typically use more memory than direct rendering of metaballs.

However, this means that render speed of metaball geometry can be tuned using the level of detail parameters in objects (or the -L option to mantra, or the -L option to the procedural).

Displacement shaders may also be applied to the procedural.

Motion blur of metaballs can also be accomplished by specifying a velocity attribute name (and time scale).

火. 1月 21, 2003
6.0.187

Mantra now supports procedural geometry generation. This allows a procedural geometry shader to generate geometry at render time, rather than having the geometry passed through from Houdini.

火. 1月 21, 2003
6.0.187

Mantra now supports procedural geometry generation. This allows a procedural geometry shader to generate geometry at render time, rather than having the geometry passed through from Houdini.

火. 1月 21, 2003
6.0.187

Mantra now supports procedural geometry generation. This allows a procedural geometry shader to generate geometry at render time, rather than having the geometry passed through from Houdini.

火. 1月 21, 2003
6.0.187

Mantra now supports procedural geometry generation. This allows a procedural geometry shader to generate geometry at render time, rather than having the geometry passed through from Houdini.

火. 1月 21, 2003
6.0.187

Mantra now supports procedural geometry generation. This allows a procedural geometry shader to generate geometry at render time, rather than having the geometry passed through from Houdini.

火. 1月 21, 2003
6.0.187

The Cookie SOP now has the ability to create primitive groups out of the pieces it creates.

火. 1月 21, 2003
6.0.187

The Cookie SOP now has the ability to create primitive groups out of the pieces it creates.

火. 1月 21, 2003
6.0.187

The Cookie SOP now has the ability to create primitive groups out of the pieces it creates.

火. 1月 21, 2003
6.0.187

The Cookie SOP now has the ability to create primitive groups out of the pieces it creates.

火. 1月 21, 2003
6.0.187

The Cookie SOP now has the ability to create primitive groups out of the pieces it creates.

火. 1月 21, 2003
6.0.187

Fixed bug where putting a point group in the CaptureProximity SOP could cause Houdini to crash.

火. 1月 21, 2003
6.0.187

Fixed bug where putting a point group in the CaptureProximity SOP could cause Houdini to crash.

火. 1月 21, 2003
6.0.187

Fixed bug where putting a point group in the CaptureProximity SOP could cause Houdini to crash.

火. 1月 21, 2003
6.0.187

Fixed bug where putting a point group in the CaptureProximity SOP could cause Houdini to crash.

火. 1月 21, 2003
6.0.187

Fixed bug where putting a point group in the CaptureProximity SOP could cause Houdini to crash.

火. 1月 21, 2003
6.0.186

Fixed a bug in the pixel cop where the local variable $A was not being set properly. Instead, it was defaulting to 0.

火. 1月 21, 2003
6.0.186

Fixed a bug in the pixel cop where the local variable $A was not being set properly. Instead, it was defaulting to 0.

火. 1月 21, 2003
6.0.186

Fixed a bug in the pixel cop where the local variable $A was not being set properly. Instead, it was defaulting to 0.

火. 1月 21, 2003
6.0.186

Fixed a bug in the pixel cop where the local variable $A was not being set properly. Instead, it was defaulting to 0.

火. 1月 21, 2003
6.0.186

Fixed a bug in the pixel cop where the local variable $A was not being set properly. Instead, it was defaulting to 0.

火. 1月 21, 2003