Houdini Main Changelogs
4.9.394 | The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone. |
金. 6月 15, 2001 | |
4.9.394 | The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone. |
金. 6月 15, 2001 | |
4.9.394 | The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone. |
金. 6月 15, 2001 | |
4.9.394 | The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone. |
金. 6月 15, 2001 | |
4.9.394 | The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone. |
金. 6月 15, 2001 | |
4.9.394 | Typing Shift+enter in the viewer's popup toolbar will make the new operator branch instead of placing it in the middle of the op chain. |
金. 6月 15, 2001 | |
4.9.394 | Typing Shift+enter in the viewer's popup toolbar will make the new operator branch instead of placing it in the middle of the op chain. |
金. 6月 15, 2001 | |
4.9.394 | Typing Shift+enter in the viewer's popup toolbar will make the new operator branch instead of placing it in the middle of the op chain. |
金. 6月 15, 2001 | |
4.9.394 | Typing Shift+enter in the viewer's popup toolbar will make the new operator branch instead of placing it in the middle of the op chain. |
金. 6月 15, 2001 | |
4.9.394 | Typing Shift+enter in the viewer's popup toolbar will make the new operator branch instead of placing it in the middle of the op chain. |
金. 6月 15, 2001 | |
4.9.393 | PolyKnit can now extend the knitting by shift-clicking after having completed the operation. It will continue to knit from whichever end is closer to where the user clicked. The state should also be a lot more stable now. |
木. 6月 14, 2001 | |
4.9.393 | PolyKnit can now extend the knitting by shift-clicking after having completed the operation. It will continue to knit from whichever end is closer to where the user clicked. The state should also be a lot more stable now. |
木. 6月 14, 2001 | |
4.9.393 | PolyKnit can now extend the knitting by shift-clicking after having completed the operation. It will continue to knit from whichever end is closer to where the user clicked. The state should also be a lot more stable now. |
木. 6月 14, 2001 | |
4.9.393 | PolyKnit can now extend the knitting by shift-clicking after having completed the operation. It will continue to knit from whichever end is closer to where the user clicked. The state should also be a lot more stable now. |
木. 6月 14, 2001 | |
4.9.393 | PolyKnit can now extend the knitting by shift-clicking after having completed the operation. It will continue to knit from whichever end is closer to where the user clicked. The state should also be a lot more stable now. |
木. 6月 14, 2001 | |
4.9.393 | Added the UV viewport type. Any viewport is now capable of being a uv viewport and viewing either point or vertex attributes. |
木. 6月 14, 2001 | |
4.9.393 | Added the UV viewport type. Any viewport is now capable of being a uv viewport and viewing either point or vertex attributes. |
木. 6月 14, 2001 | |
4.9.393 | Added the UV viewport type. Any viewport is now capable of being a uv viewport and viewing either point or vertex attributes. |
木. 6月 14, 2001 | |
4.9.393 | Added the UV viewport type. Any viewport is now capable of being a uv viewport and viewing either point or vertex attributes. |
木. 6月 14, 2001 | |
4.9.393 | Added the UV viewport type. Any viewport is now capable of being a uv viewport and viewing either point or vertex attributes. |
木. 6月 14, 2001 | |
4.9.393 | Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible. |
木. 6月 14, 2001 | |
4.9.393 | Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible. |
木. 6月 14, 2001 | |
4.9.393 | Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible. |
木. 6月 14, 2001 | |
4.9.393 | Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible. |
木. 6月 14, 2001 | |
4.9.393 | Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible. |
木. 6月 14, 2001 |