Houdini Main Changelogs
4.9.430 | The hconfig command now has an option to print out path information. For example: % hconfig -ap will print out all the paths which Houdini uses and the directories which will be searched for finding files. |
水. 7月 25, 2001 | |
4.9.430 | The hconfig command now has an option to print out path information. For example: % hconfig -ap will print out all the paths which Houdini uses and the directories which will be searched for finding files. |
水. 7月 25, 2001 | |
4.9.430 | The hconfig command now has an option to print out path information. For example: % hconfig -ap will print out all the paths which Houdini uses and the directories which will be searched for finding files. |
水. 7月 25, 2001 | |
4.9.430 | The hconfig command now has an option to print out path information. For example: % hconfig -ap will print out all the paths which Houdini uses and the directories which will be searched for finding files. |
水. 7月 25, 2001 | |
4.9.430 | All channels are created with the "Extend" behaviour rather than "Hold" behaviour. This means outside their defined frame ranges the closest segment's expression is evaluated instead of just propogating its last value. This is very useful for many expressions which are frame independent. |
火. 7月 24, 2001 | |
4.9.430 | All channels are created with the "Extend" behaviour rather than "Hold" behaviour. This means outside their defined frame ranges the closest segment's expression is evaluated instead of just propogating its last value. This is very useful for many expressions which are frame independent. |
火. 7月 24, 2001 | |
4.9.430 | All channels are created with the "Extend" behaviour rather than "Hold" behaviour. This means outside their defined frame ranges the closest segment's expression is evaluated instead of just propogating its last value. This is very useful for many expressions which are frame independent. |
火. 7月 24, 2001 | |
4.9.430 | All channels are created with the "Extend" behaviour rather than "Hold" behaviour. This means outside their defined frame ranges the closest segment's expression is evaluated instead of just propogating its last value. This is very useful for many expressions which are frame independent. |
火. 7月 24, 2001 | |
4.9.430 | All channels are created with the "Extend" behaviour rather than "Hold" behaviour. This means outside their defined frame ranges the closest segment's expression is evaluated instead of just propogating its last value. This is very useful for many expressions which are frame independent. |
火. 7月 24, 2001 | |
4.9.430 |
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火. 7月 24, 2001 | |
4.9.430 |
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火. 7月 24, 2001 | |
4.9.430 |
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火. 7月 24, 2001 | |
4.9.430 |
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火. 7月 24, 2001 | |
4.9.430 |
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火. 7月 24, 2001 | |
4.9.430 | The viewdisplay command can now be used to change shading modes (and point display, etc.) for unselected geometry, selected geometry, templates, and target output. Scripts that change the shading mode can now be tied to function keys. This should help to make subdivision surface modeling easier. |
火. 7月 24, 2001 | |
4.9.430 | The viewdisplay command can now be used to change shading modes (and point display, etc.) for unselected geometry, selected geometry, templates, and target output. Scripts that change the shading mode can now be tied to function keys. This should help to make subdivision surface modeling easier. |
火. 7月 24, 2001 | |
4.9.430 | The viewdisplay command can now be used to change shading modes (and point display, etc.) for unselected geometry, selected geometry, templates, and target output. Scripts that change the shading mode can now be tied to function keys. This should help to make subdivision surface modeling easier. |
火. 7月 24, 2001 | |
4.9.430 | The viewdisplay command can now be used to change shading modes (and point display, etc.) for unselected geometry, selected geometry, templates, and target output. Scripts that change the shading mode can now be tied to function keys. This should help to make subdivision surface modeling easier. |
火. 7月 24, 2001 | |
4.9.430 | The viewdisplay command can now be used to change shading modes (and point display, etc.) for unselected geometry, selected geometry, templates, and target output. Scripts that change the shading mode can now be tied to function keys. This should help to make subdivision surface modeling easier. |
火. 7月 24, 2001 | |
4.9.430 | Pressing the reselect button to select the inputs to a sop will preselect the geometry that is currently input to the sop. |
火. 7月 24, 2001 | |
4.9.430 | Pressing the reselect button to select the inputs to a sop will preselect the geometry that is currently input to the sop. |
火. 7月 24, 2001 | |
4.9.430 | Pressing the reselect button to select the inputs to a sop will preselect the geometry that is currently input to the sop. |
火. 7月 24, 2001 | |
4.9.430 | Pressing the reselect button to select the inputs to a sop will preselect the geometry that is currently input to the sop. |
火. 7月 24, 2001 | |
4.9.430 | Pressing the reselect button to select the inputs to a sop will preselect the geometry that is currently input to the sop. |
火. 7月 24, 2001 | |
4.9.430 | Handle, Microphone, Null and Sound objects can no longer be sent to renderers. These objects have no shading/lighting parameters visible and thus can be considered to be non-renderable. Previously, if a Null object were displayed at render time, the light mask of the Null object might have caused depth maps to be auto-generated from light sources fallaciously. |
火. 7月 24, 2001 |