Houdini Main Changelogs

4.9.430

Pressing the reselect button to select the inputs to a sop will preselect the geometry that is currently input to the sop.

火. 7月 24, 2001
4.9.430

Pressing the reselect button to select the inputs to a sop will preselect the geometry that is currently input to the sop.

火. 7月 24, 2001
4.9.430

Handle, Microphone, Null and Sound objects can no longer be sent to renderers. These objects have no shading/lighting parameters visible and thus can be considered to be non-renderable. Previously, if a Null object were displayed at render time, the light mask of the Null object might have caused depth maps to be auto-generated from light sources fallaciously.

火. 7月 24, 2001
4.9.430

Handle, Microphone, Null and Sound objects can no longer be sent to renderers. These objects have no shading/lighting parameters visible and thus can be considered to be non-renderable. Previously, if a Null object were displayed at render time, the light mask of the Null object might have caused depth maps to be auto-generated from light sources fallaciously.

火. 7月 24, 2001
4.9.430

Handle, Microphone, Null and Sound objects can no longer be sent to renderers. These objects have no shading/lighting parameters visible and thus can be considered to be non-renderable. Previously, if a Null object were displayed at render time, the light mask of the Null object might have caused depth maps to be auto-generated from light sources fallaciously.

火. 7月 24, 2001
4.9.430

Handle, Microphone, Null and Sound objects can no longer be sent to renderers. These objects have no shading/lighting parameters visible and thus can be considered to be non-renderable. Previously, if a Null object were displayed at render time, the light mask of the Null object might have caused depth maps to be auto-generated from light sources fallaciously.

火. 7月 24, 2001
4.9.430

Handle, Microphone, Null and Sound objects can no longer be sent to renderers. These objects have no shading/lighting parameters visible and thus can be considered to be non-renderable. Previously, if a Null object were displayed at render time, the light mask of the Null object might have caused depth maps to be auto-generated from light sources fallaciously.

火. 7月 24, 2001
4.9.430

PolyExtrude can now be interrupted.

月. 7月 23, 2001
4.9.430

PolyExtrude can now be interrupted.

月. 7月 23, 2001
4.9.430

PolyExtrude can now be interrupted.

月. 7月 23, 2001
4.9.430

PolyExtrude can now be interrupted.

月. 7月 23, 2001
4.9.430

PolyExtrude can now be interrupted.

月. 7月 23, 2001
4.9.430

PolyExtrude now expots Inset, Consolidate and Symmetry Axis to the toolbox.

月. 7月 23, 2001
4.9.430

PolyExtrude now expots Inset, Consolidate and Symmetry Axis to the toolbox.

月. 7月 23, 2001
4.9.430

PolyExtrude now expots Inset, Consolidate and Symmetry Axis to the toolbox.

月. 7月 23, 2001
4.9.430

PolyExtrude now expots Inset, Consolidate and Symmetry Axis to the toolbox.

月. 7月 23, 2001
4.9.430

PolyExtrude now expots Inset, Consolidate and Symmetry Axis to the toolbox.

月. 7月 23, 2001
4.9.430

We now manipulate capture region path integer index data in the geometry spreadsheet as actual strings from the pCaptPath detail attribute as opposed to just an integer index.

月. 7月 23, 2001
4.9.430

We now manipulate capture region path integer index data in the geometry spreadsheet as actual strings from the pCaptPath detail attribute as opposed to just an integer index.

月. 7月 23, 2001
4.9.430

We now manipulate capture region path integer index data in the geometry spreadsheet as actual strings from the pCaptPath detail attribute as opposed to just an integer index.

月. 7月 23, 2001
4.9.430

We now manipulate capture region path integer index data in the geometry spreadsheet as actual strings from the pCaptPath detail attribute as opposed to just an integer index.

月. 7月 23, 2001
4.9.430

We now manipulate capture region path integer index data in the geometry spreadsheet as actual strings from the pCaptPath detail attribute as opposed to just an integer index.

月. 7月 23, 2001
4.9.430

Added the new Ramp COP, which allows the ramps to be editted directly from the viewport. Clicking on the image adds a new control point, clicking a control point pops up a colour editor and dragging the control point moves it.

Oh, and they're animatible too!

月. 7月 23, 2001
4.9.430

Added the new Ramp COP, which allows the ramps to be editted directly from the viewport. Clicking on the image adds a new control point, clicking a control point pops up a colour editor and dragging the control point moves it.

Oh, and they're animatible too!

月. 7月 23, 2001
4.9.430

Added the new Ramp COP, which allows the ramps to be editted directly from the viewport. Clicking on the image adds a new control point, clicking a control point pops up a colour editor and dragging the control point moves it.

Oh, and they're animatible too!

月. 7月 23, 2001