Houdini Main Changelogs

4.9.430
  • New ui button type called FLEXMENUBUTTON allows you to attach a right-mousemenu to a regular button (which can be push or toggle).
  • The Cplane toggle button is now one of those buttons, and has the cplanemenu when you right click on it.
  • The Cplane handle button is gone. It has been replaced by a toggle in thecplane menu.
金. 7月 20, 2001
4.9.430
  • New ui button type called FLEXMENUBUTTON allows you to attach a right-mousemenu to a regular button (which can be push or toggle).
  • The Cplane toggle button is now one of those buttons, and has the cplanemenu when you right click on it.
  • The Cplane handle button is gone. It has been replaced by a toggle in thecplane menu.
金. 7月 20, 2001
4.9.430

PolyExtrude Consolidate points now defaults to "All"

金. 7月 20, 2001
4.9.430

PolyExtrude Consolidate points now defaults to "All"

金. 7月 20, 2001
4.9.430

PolyExtrude Consolidate points now defaults to "All"

金. 7月 20, 2001
4.9.430

PolyExtrude Consolidate points now defaults to "All"

金. 7月 20, 2001
4.9.430

PolyExtrude Consolidate points now defaults to "All"

金. 7月 20, 2001
4.9.429
  • Defaults of the construction plane have been changed.
  • Homing behaviour in perspective viewports has changed slightly.
  • View and CPlane memories are now accessible from anywhere, not just in theview state or cplane state.
木. 7月 19, 2001
4.9.429
  • Defaults of the construction plane have been changed.
  • Homing behaviour in perspective viewports has changed slightly.
  • View and CPlane memories are now accessible from anywhere, not just in theview state or cplane state.
木. 7月 19, 2001
4.9.429
  • Defaults of the construction plane have been changed.
  • Homing behaviour in perspective viewports has changed slightly.
  • View and CPlane memories are now accessible from anywhere, not just in theview state or cplane state.
木. 7月 19, 2001
4.9.429
  • Defaults of the construction plane have been changed.
  • Homing behaviour in perspective viewports has changed slightly.
  • View and CPlane memories are now accessible from anywhere, not just in theview state or cplane state.
木. 7月 19, 2001
4.9.429
  • Defaults of the construction plane have been changed.
  • Homing behaviour in perspective viewports has changed slightly.
  • View and CPlane memories are now accessible from anywhere, not just in theview state or cplane state.
木. 7月 19, 2001
4.9.428

The capture region handle type (of the bone handle) now supports using shift-click to symetrically manipulate both sides simultaneously.

If the bone handle is created while capture regions are already displayed, then the type is set to the capture region type automatically.

水. 7月 18, 2001
4.9.428

The capture region handle type (of the bone handle) now supports using shift-click to symetrically manipulate both sides simultaneously.

If the bone handle is created while capture regions are already displayed, then the type is set to the capture region type automatically.

水. 7月 18, 2001
4.9.428

The capture region handle type (of the bone handle) now supports using shift-click to symetrically manipulate both sides simultaneously.

If the bone handle is created while capture regions are already displayed, then the type is set to the capture region type automatically.

水. 7月 18, 2001
4.9.428

The capture region handle type (of the bone handle) now supports using shift-click to symetrically manipulate both sides simultaneously.

If the bone handle is created while capture regions are already displayed, then the type is set to the capture region type automatically.

水. 7月 18, 2001
4.9.428

The capture region handle type (of the bone handle) now supports using shift-click to symetrically manipulate both sides simultaneously.

If the bone handle is created while capture regions are already displayed, then the type is set to the capture region type automatically.

水. 7月 18, 2001
4.9.426

Added a PrimitiveSplit SOP. This is the same as the VertexSplit but applies to primitives. It is useful for preprocessing geometry before tristripping.

月. 7月 16, 2001
4.9.426

Added a PrimitiveSplit SOP. This is the same as the VertexSplit but applies to primitives. It is useful for preprocessing geometry before tristripping.

月. 7月 16, 2001
4.9.426

Added a PrimitiveSplit SOP. This is the same as the VertexSplit but applies to primitives. It is useful for preprocessing geometry before tristripping.

月. 7月 16, 2001
4.9.426

Added a PrimitiveSplit SOP. This is the same as the VertexSplit but applies to primitives. It is useful for preprocessing geometry before tristripping.

月. 7月 16, 2001
4.9.426

Added a PrimitiveSplit SOP. This is the same as the VertexSplit but applies to primitives. It is useful for preprocessing geometry before tristripping.

月. 7月 16, 2001
4.9.423

PolyExtrude now has two new options: Consolidate Points allows users to choose whether or not they want to consolidate all new points, just the points created for each face, or none at all; Symmetry Axis allows the user a little more control in the local symmetry, including the option to turn it off. Also, PolyExtrude should now be quite a bit faster when extruding a large number of polygons at the same time.

金. 7月 13, 2001
4.9.423

PolyExtrude now has two new options: Consolidate Points allows users to choose whether or not they want to consolidate all new points, just the points created for each face, or none at all; Symmetry Axis allows the user a little more control in the local symmetry, including the option to turn it off. Also, PolyExtrude should now be quite a bit faster when extruding a large number of polygons at the same time.

金. 7月 13, 2001
4.9.423

PolyExtrude now has two new options: Consolidate Points allows users to choose whether or not they want to consolidate all new points, just the points created for each face, or none at all; Symmetry Axis allows the user a little more control in the local symmetry, including the option to turn it off. Also, PolyExtrude should now be quite a bit faster when extruding a large number of polygons at the same time.

金. 7月 13, 2001