Houdini Main Changelogs
4.9.406 | Some spreadsheets now let the user resize individual columns. The geo edit spreadsheet and Jive table allow resizing of any column. The oplist allows resizing of some columns, as do various other spreadsheet controls. |
水. 6月 27, 2001 | |
4.9.406 | The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu. |
水. 6月 27, 2001 | |
4.9.406 | The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu. |
水. 6月 27, 2001 | |
4.9.406 | The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu. |
水. 6月 27, 2001 | |
4.9.406 | The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu. |
水. 6月 27, 2001 | |
4.9.406 | The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu. |
水. 6月 27, 2001 | |
4.9.405 | Improved mplay in many ways:
|
火. 6月 26, 2001 | |
4.9.405 | Improved mplay in many ways:
|
火. 6月 26, 2001 | |
4.9.405 | Improved mplay in many ways:
|
火. 6月 26, 2001 | |
4.9.405 | Improved mplay in many ways:
|
火. 6月 26, 2001 | |
4.9.405 | Improved mplay in many ways:
|
火. 6月 26, 2001 | |
4.9.404 | The Brush SOP has been replaced by the Paint, Sculpt and Comb SOPs, which provide specific behaviour without the kitchen sink of options. The Sculpt SOP has the modelling operations - deform (which now works with arbitrary axes), smooth, and the combination smooth deform. The Paint SOP can also work with arbitrary attributes, and generate new attributes if desired. |
月. 6月 25, 2001 | |
4.9.404 | The Brush SOP has been replaced by the Paint, Sculpt and Comb SOPs, which provide specific behaviour without the kitchen sink of options. The Sculpt SOP has the modelling operations - deform (which now works with arbitrary axes), smooth, and the combination smooth deform. The Paint SOP can also work with arbitrary attributes, and generate new attributes if desired. |
月. 6月 25, 2001 | |
4.9.404 | The Brush SOP has been replaced by the Paint, Sculpt and Comb SOPs, which provide specific behaviour without the kitchen sink of options. The Sculpt SOP has the modelling operations - deform (which now works with arbitrary axes), smooth, and the combination smooth deform. The Paint SOP can also work with arbitrary attributes, and generate new attributes if desired. |
月. 6月 25, 2001 | |
4.9.404 | The Brush SOP has been replaced by the Paint, Sculpt and Comb SOPs, which provide specific behaviour without the kitchen sink of options. The Sculpt SOP has the modelling operations - deform (which now works with arbitrary axes), smooth, and the combination smooth deform. The Paint SOP can also work with arbitrary attributes, and generate new attributes if desired. |
月. 6月 25, 2001 | |
4.9.404 | The Brush SOP has been replaced by the Paint, Sculpt and Comb SOPs, which provide specific behaviour without the kitchen sink of options. The Sculpt SOP has the modelling operations - deform (which now works with arbitrary axes), smooth, and the combination smooth deform. The Paint SOP can also work with arbitrary attributes, and generate new attributes if desired. |
月. 6月 25, 2001 | |
4.9.404 | The variable to control threading in the IMG library was changed from SESI_THREAD_NOIMG to HOUDINI_THREAD_IMAGE. The sense of the variable was also changed so that threading is turned off by default. This doesn't affect COP2, but will affect the old composite operators and most noticably, ipaint. |
月. 6月 25, 2001 | |
4.9.404 | The variable to control threading in the IMG library was changed from SESI_THREAD_NOIMG to HOUDINI_THREAD_IMAGE. The sense of the variable was also changed so that threading is turned off by default. This doesn't affect COP2, but will affect the old composite operators and most noticably, ipaint. |
月. 6月 25, 2001 | |
4.9.404 | The variable to control threading in the IMG library was changed from SESI_THREAD_NOIMG to HOUDINI_THREAD_IMAGE. The sense of the variable was also changed so that threading is turned off by default. This doesn't affect COP2, but will affect the old composite operators and most noticably, ipaint. |
月. 6月 25, 2001 | |
4.9.404 | The variable to control threading in the IMG library was changed from SESI_THREAD_NOIMG to HOUDINI_THREAD_IMAGE. The sense of the variable was also changed so that threading is turned off by default. This doesn't affect COP2, but will affect the old composite operators and most noticably, ipaint. |
月. 6月 25, 2001 | |
4.9.404 | The variable to control threading in the IMG library was changed from SESI_THREAD_NOIMG to HOUDINI_THREAD_IMAGE. The sense of the variable was also changed so that threading is turned off by default. This doesn't affect COP2, but will affect the old composite operators and most noticably, ipaint. |
月. 6月 25, 2001 | |
4.9.401 | When objects of the same name were in different sub-networks, the renderer got confused as to which object was being referred to. For objects in sub-networks, the name passed to the renderer now includes the full path without the leading "/obj/". When dealing with objects in subnetworks, this is the name which should be used when specifying visible objects. For example: *,^s_windmill1/* will match all objects except for the objects contained in s_windmill1. Note that the pattern: s_windmill1 will not cause the objects in the subnet to be rendered, the asterix must be specified in the pattern. |
金. 6月 22, 2001 | |
4.9.401 | When objects of the same name were in different sub-networks, the renderer got confused as to which object was being referred to. For objects in sub-networks, the name passed to the renderer now includes the full path without the leading "/obj/". When dealing with objects in subnetworks, this is the name which should be used when specifying visible objects. For example: *,^s_windmill1/* will match all objects except for the objects contained in s_windmill1. Note that the pattern: s_windmill1 will not cause the objects in the subnet to be rendered, the asterix must be specified in the pattern. |
金. 6月 22, 2001 | |
4.9.401 | When objects of the same name were in different sub-networks, the renderer got confused as to which object was being referred to. For objects in sub-networks, the name passed to the renderer now includes the full path without the leading "/obj/". When dealing with objects in subnetworks, this is the name which should be used when specifying visible objects. For example: *,^s_windmill1/* will match all objects except for the objects contained in s_windmill1. Note that the pattern: s_windmill1 will not cause the objects in the subnet to be rendered, the asterix must be specified in the pattern. |
金. 6月 22, 2001 | |
4.9.401 | When objects of the same name were in different sub-networks, the renderer got confused as to which object was being referred to. For objects in sub-networks, the name passed to the renderer now includes the full path without the leading "/obj/". When dealing with objects in subnetworks, this is the name which should be used when specifying visible objects. For example: *,^s_windmill1/* will match all objects except for the objects contained in s_windmill1. Note that the pattern: s_windmill1 will not cause the objects in the subnet to be rendered, the asterix must be specified in the pattern. |
金. 6月 22, 2001 |