Houdini Main Changelogs
4.9.407 | There is a new SOP, the Layer SOP, which is designed to work with multipass textures. By changing your current layer, you change which attributes color, texture, etc, map to. On layer 5, for example, color is "Cd5" and texture coordiantes are "uv5". You see in the viewport what your current layer's values are - unless you have multipass texturing turned on in the display options. Then you get the effect of drawing each layer in order from the first to the max layers specified in this SOP. Each layer is drawn on top of one another with the Blend mode by default. However, you can override the blend control with any standard OpenGL modes using the SOP. |
木. 6月 28, 2001 | |
4.9.407 | There is a new SOP, the Layer SOP, which is designed to work with multipass textures. By changing your current layer, you change which attributes color, texture, etc, map to. On layer 5, for example, color is "Cd5" and texture coordiantes are "uv5". You see in the viewport what your current layer's values are - unless you have multipass texturing turned on in the display options. Then you get the effect of drawing each layer in order from the first to the max layers specified in this SOP. Each layer is drawn on top of one another with the Blend mode by default. However, you can override the blend control with any standard OpenGL modes using the SOP. |
木. 6月 28, 2001 | |
4.9.407 | vmantra output driver can now output null surface shaders instead of the real ones during shadow map generation stage. This behaviour is controlled by the "Null Surface" option. |
木. 6月 28, 2001 | |
4.9.407 | vmantra output driver can now output null surface shaders instead of the real ones during shadow map generation stage. This behaviour is controlled by the "Null Surface" option. |
木. 6月 28, 2001 | |
4.9.407 | vmantra output driver can now output null surface shaders instead of the real ones during shadow map generation stage. This behaviour is controlled by the "Null Surface" option. |
木. 6月 28, 2001 | |
4.9.407 | vmantra output driver can now output null surface shaders instead of the real ones during shadow map generation stage. This behaviour is controlled by the "Null Surface" option. |
木. 6月 28, 2001 | |
4.9.407 | vmantra output driver can now output null surface shaders instead of the real ones during shadow map generation stage. This behaviour is controlled by the "Null Surface" option. |
木. 6月 28, 2001 | |
4.9.406 | Some spreadsheets now let the user resize individual columns. The geo edit spreadsheet and Jive table allow resizing of any column. The oplist allows resizing of some columns, as do various other spreadsheet controls. |
水. 6月 27, 2001 | |
4.9.406 | Some spreadsheets now let the user resize individual columns. The geo edit spreadsheet and Jive table allow resizing of any column. The oplist allows resizing of some columns, as do various other spreadsheet controls. |
水. 6月 27, 2001 | |
4.9.406 | Some spreadsheets now let the user resize individual columns. The geo edit spreadsheet and Jive table allow resizing of any column. The oplist allows resizing of some columns, as do various other spreadsheet controls. |
水. 6月 27, 2001 | |
4.9.406 | Some spreadsheets now let the user resize individual columns. The geo edit spreadsheet and Jive table allow resizing of any column. The oplist allows resizing of some columns, as do various other spreadsheet controls. |
水. 6月 27, 2001 | |
4.9.406 | Some spreadsheets now let the user resize individual columns. The geo edit spreadsheet and Jive table allow resizing of any column. The oplist allows resizing of some columns, as do various other spreadsheet controls. |
水. 6月 27, 2001 | |
4.9.406 | The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu. |
水. 6月 27, 2001 | |
4.9.406 | The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu. |
水. 6月 27, 2001 | |
4.9.406 | The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu. |
水. 6月 27, 2001 | |
4.9.406 | The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu. |
水. 6月 27, 2001 | |
4.9.406 | The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu. |
水. 6月 27, 2001 | |
4.9.405 | Improved mplay in many ways:
|
火. 6月 26, 2001 | |
4.9.405 | Improved mplay in many ways:
|
火. 6月 26, 2001 | |
4.9.405 | Improved mplay in many ways:
|
火. 6月 26, 2001 | |
4.9.405 | Improved mplay in many ways:
|
火. 6月 26, 2001 | |
4.9.405 | Improved mplay in many ways:
|
火. 6月 26, 2001 | |
4.9.404 | The Brush SOP has been replaced by the Paint, Sculpt and Comb SOPs, which provide specific behaviour without the kitchen sink of options. The Sculpt SOP has the modelling operations - deform (which now works with arbitrary axes), smooth, and the combination smooth deform. The Paint SOP can also work with arbitrary attributes, and generate new attributes if desired. |
モン. 6月 25, 2001 | |
4.9.404 | The Brush SOP has been replaced by the Paint, Sculpt and Comb SOPs, which provide specific behaviour without the kitchen sink of options. The Sculpt SOP has the modelling operations - deform (which now works with arbitrary axes), smooth, and the combination smooth deform. The Paint SOP can also work with arbitrary attributes, and generate new attributes if desired. |
モン. 6月 25, 2001 | |
4.9.404 | The Brush SOP has been replaced by the Paint, Sculpt and Comb SOPs, which provide specific behaviour without the kitchen sink of options. The Sculpt SOP has the modelling operations - deform (which now works with arbitrary axes), smooth, and the combination smooth deform. The Paint SOP can also work with arbitrary attributes, and generate new attributes if desired. |
モン. 6月 25, 2001 |