Houdini Main Changelogs
4.9.397 | Fixed a bug in vmantra that caused it to ignore all point attributes of a NURBS curve/surface if any vertex attributes were also present. |
モン. 6月 18, 2001 | |
4.9.397 | There are now handles for the Capture Region SOP. Capture region handles for bones are also available from the either the Multiple Object state or invoking object-specific handles in the Pose state when bone objects are selected. This is a mode in the bone object's specific handle so you need to change the type to "Capture Region Handle" from the right mouse button menu or use the hotkey 'y' to display it. |
モン. 6月 18, 2001 | |
4.9.397 | There are now handles for the Capture Region SOP. Capture region handles for bones are also available from the either the Multiple Object state or invoking object-specific handles in the Pose state when bone objects are selected. This is a mode in the bone object's specific handle so you need to change the type to "Capture Region Handle" from the right mouse button menu or use the hotkey 'y' to display it. |
モン. 6月 18, 2001 | |
4.9.397 | There are now handles for the Capture Region SOP. Capture region handles for bones are also available from the either the Multiple Object state or invoking object-specific handles in the Pose state when bone objects are selected. This is a mode in the bone object's specific handle so you need to change the type to "Capture Region Handle" from the right mouse button menu or use the hotkey 'y' to display it. |
モン. 6月 18, 2001 | |
4.9.397 | There are now handles for the Capture Region SOP. Capture region handles for bones are also available from the either the Multiple Object state or invoking object-specific handles in the Pose state when bone objects are selected. This is a mode in the bone object's specific handle so you need to change the type to "Capture Region Handle" from the right mouse button menu or use the hotkey 'y' to display it. |
モン. 6月 18, 2001 | |
4.9.397 | There are now handles for the Capture Region SOP. Capture region handles for bones are also available from the either the Multiple Object state or invoking object-specific handles in the Pose state when bone objects are selected. This is a mode in the bone object's specific handle so you need to change the type to "Capture Region Handle" from the right mouse button menu or use the hotkey 'y' to display it. |
モン. 6月 18, 2001 | |
4.9.397 | Fixed two installation problems. First, users who install node- locked houdini licensing will actually be using pipe-based socket emulation on NT. Previously, the pertinent environment variable was being set _after_ the check for that variable. Thus we were using real sockets in most cases. The second preoblem was that after uninstalling houdini, the users path would seem to be fouled up. This was actually because Windows was suddenly failing to expand nested environment variables in the path. To remedy this, the nested variables are expanded by the install program. |
モン. 6月 18, 2001 | |
4.9.397 | Fixed two installation problems. First, users who install node- locked houdini licensing will actually be using pipe-based socket emulation on NT. Previously, the pertinent environment variable was being set _after_ the check for that variable. Thus we were using real sockets in most cases. The second preoblem was that after uninstalling houdini, the users path would seem to be fouled up. This was actually because Windows was suddenly failing to expand nested environment variables in the path. To remedy this, the nested variables are expanded by the install program. |
モン. 6月 18, 2001 | |
4.9.397 | Fixed two installation problems. First, users who install node- locked houdini licensing will actually be using pipe-based socket emulation on NT. Previously, the pertinent environment variable was being set _after_ the check for that variable. Thus we were using real sockets in most cases. The second preoblem was that after uninstalling houdini, the users path would seem to be fouled up. This was actually because Windows was suddenly failing to expand nested environment variables in the path. To remedy this, the nested variables are expanded by the install program. |
モン. 6月 18, 2001 | |
4.9.397 | Fixed two installation problems. First, users who install node- locked houdini licensing will actually be using pipe-based socket emulation on NT. Previously, the pertinent environment variable was being set _after_ the check for that variable. Thus we were using real sockets in most cases. The second preoblem was that after uninstalling houdini, the users path would seem to be fouled up. This was actually because Windows was suddenly failing to expand nested environment variables in the path. To remedy this, the nested variables are expanded by the install program. |
モン. 6月 18, 2001 | |
4.9.397 | Fixed two installation problems. First, users who install node- locked houdini licensing will actually be using pipe-based socket emulation on NT. Previously, the pertinent environment variable was being set _after_ the check for that variable. Thus we were using real sockets in most cases. The second preoblem was that after uninstalling houdini, the users path would seem to be fouled up. This was actually because Windows was suddenly failing to expand nested environment variables in the path. To remedy this, the nested variables are expanded by the install program. |
モン. 6月 18, 2001 | |
4.9.397 | Added support for subdivision surfaces to vmantra. |
モン. 6月 18, 2001 | |
4.9.397 | Added support for subdivision surfaces to vmantra. |
モン. 6月 18, 2001 | |
4.9.397 | Added support for subdivision surfaces to vmantra. |
モン. 6月 18, 2001 | |
4.9.397 | Added support for subdivision surfaces to vmantra. |
モン. 6月 18, 2001 | |
4.9.397 | Added support for subdivision surfaces to vmantra. |
モン. 6月 18, 2001 | |
4.9.394 | The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone. |
金. 6月 15, 2001 | |
4.9.394 | The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone. |
金. 6月 15, 2001 | |
4.9.394 | The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone. |
金. 6月 15, 2001 | |
4.9.394 | The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone. |
金. 6月 15, 2001 | |
4.9.394 | The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone. |
金. 6月 15, 2001 | |
4.9.394 | Typing Shift+enter in the viewer's popup toolbar will make the new operator branch instead of placing it in the middle of the op chain. |
金. 6月 15, 2001 | |
4.9.394 | Typing Shift+enter in the viewer's popup toolbar will make the new operator branch instead of placing it in the middle of the op chain. |
金. 6月 15, 2001 | |
4.9.394 | Typing Shift+enter in the viewer's popup toolbar will make the new operator branch instead of placing it in the middle of the op chain. |
金. 6月 15, 2001 | |
4.9.394 | Typing Shift+enter in the viewer's popup toolbar will make the new operator branch instead of placing it in the middle of the op chain. |
金. 6月 15, 2001 |