Houdini Main Changelogs

4.9.390

PolyKnit state will now only merge in nodes that are actually used, not just any old node that was clicked on at some point.

モン. 6月 11, 2001
4.9.390

PolySplit's tolerance has been increased. It should work more reliably on smaller scale geometry.

モン. 6月 11, 2001
4.9.390

PolySplit's tolerance has been increased. It should work more reliably on smaller scale geometry.

モン. 6月 11, 2001
4.9.390

PolySplit's tolerance has been increased. It should work more reliably on smaller scale geometry.

モン. 6月 11, 2001
4.9.390

PolySplit's tolerance has been increased. It should work more reliably on smaller scale geometry.

モン. 6月 11, 2001
4.9.390

PolySplit's tolerance has been increased. It should work more reliably on smaller scale geometry.

モン. 6月 11, 2001
4.9.390

IK with constraints now specify angular constraints relative to the rest position of the bone (specified by the Rest Angle parameters, multiplied by the pre-transform). This new method is more flexible than the previous method of specifying absolute x and y angle constraints.

モン. 6月 11, 2001
4.9.390

IK with constraints now specify angular constraints relative to the rest position of the bone (specified by the Rest Angle parameters, multiplied by the pre-transform). This new method is more flexible than the previous method of specifying absolute x and y angle constraints.

モン. 6月 11, 2001
4.9.390

IK with constraints now specify angular constraints relative to the rest position of the bone (specified by the Rest Angle parameters, multiplied by the pre-transform). This new method is more flexible than the previous method of specifying absolute x and y angle constraints.

モン. 6月 11, 2001
4.9.390

IK with constraints now specify angular constraints relative to the rest position of the bone (specified by the Rest Angle parameters, multiplied by the pre-transform). This new method is more flexible than the previous method of specifying absolute x and y angle constraints.

モン. 6月 11, 2001
4.9.390

IK with constraints now specify angular constraints relative to the rest position of the bone (specified by the Rest Angle parameters, multiplied by the pre-transform). This new method is more flexible than the previous method of specifying absolute x and y angle constraints.

モン. 6月 11, 2001
4.9.390

PolyKnit will branch if the user selects the state with the shift-key held down.

モン. 6月 11, 2001
4.9.390

PolyKnit will branch if the user selects the state with the shift-key held down.

モン. 6月 11, 2001
4.9.390

PolyKnit will branch if the user selects the state with the shift-key held down.

モン. 6月 11, 2001
4.9.390

PolyKnit will branch if the user selects the state with the shift-key held down.

モン. 6月 11, 2001
4.9.390

PolyKnit will branch if the user selects the state with the shift-key held down.

モン. 6月 11, 2001
4.9.390

PolyKnit state can now detect meta edges and non-meta edges, and provides visual feedback to the user as to which is which. Meta edges are shown in thicker lines. The user has the option to force a non-meta edge by clicking with the middle mouse button on the next point.

モン. 6月 11, 2001
4.9.390

PolyKnit state can now detect meta edges and non-meta edges, and provides visual feedback to the user as to which is which. Meta edges are shown in thicker lines. The user has the option to force a non-meta edge by clicking with the middle mouse button on the next point.

モン. 6月 11, 2001
4.9.390

PolyKnit state can now detect meta edges and non-meta edges, and provides visual feedback to the user as to which is which. Meta edges are shown in thicker lines. The user has the option to force a non-meta edge by clicking with the middle mouse button on the next point.

モン. 6月 11, 2001
4.9.390

PolyKnit state can now detect meta edges and non-meta edges, and provides visual feedback to the user as to which is which. Meta edges are shown in thicker lines. The user has the option to force a non-meta edge by clicking with the middle mouse button on the next point.

モン. 6月 11, 2001
4.9.390

PolyKnit state can now detect meta edges and non-meta edges, and provides visual feedback to the user as to which is which. Meta edges are shown in thicker lines. The user has the option to force a non-meta edge by clicking with the middle mouse button on the next point.

モン. 6月 11, 2001
4.9.390

The dsreload command will now scan for new operators. This means that when you create a new scripted operator (VEX, Sub-Network), you don't have to re-start Houdini for the change to become active.

モン. 6月 11, 2001
4.9.390

The dsreload command will now scan for new operators. This means that when you create a new scripted operator (VEX, Sub-Network), you don't have to re-start Houdini for the change to become active.

モン. 6月 11, 2001
4.9.390

The dsreload command will now scan for new operators. This means that when you create a new scripted operator (VEX, Sub-Network), you don't have to re-start Houdini for the change to become active.

モン. 6月 11, 2001
4.9.390

The dsreload command will now scan for new operators. This means that when you create a new scripted operator (VEX, Sub-Network), you don't have to re-start Houdini for the change to become active.

モン. 6月 11, 2001