Houdini Main Changelogs
4.9.387 | Added help for the persistent manipulator commands. |
金. 6月 8, 2001 | |
4.9.386 | The joint handle in the Bones state now has an option to orient the current bone's X axis with the normal of the floor. The joint handle in the Bones state now has a new handle type, the Spider handle that allows you to precisely position a joint along the axis of its connecting bones (as well as along the normal to the connected joints). |
木. 6月 7, 2001 | |
4.9.386 | The joint handle in the Bones state now has an option to orient the current bone's X axis with the normal of the floor. The joint handle in the Bones state now has a new handle type, the Spider handle that allows you to precisely position a joint along the axis of its connecting bones (as well as along the normal to the connected joints). |
木. 6月 7, 2001 | |
4.9.386 | The joint handle in the Bones state now has an option to orient the current bone's X axis with the normal of the floor. The joint handle in the Bones state now has a new handle type, the Spider handle that allows you to precisely position a joint along the axis of its connecting bones (as well as along the normal to the connected joints). |
木. 6月 7, 2001 | |
4.9.386 | The joint handle in the Bones state now has an option to orient the current bone's X axis with the normal of the floor. The joint handle in the Bones state now has a new handle type, the Spider handle that allows you to precisely position a joint along the axis of its connecting bones (as well as along the normal to the connected joints). |
木. 6月 7, 2001 | |
4.9.386 | The joint handle in the Bones state now has an option to orient the current bone's X axis with the normal of the floor. The joint handle in the Bones state now has a new handle type, the Spider handle that allows you to precisely position a joint along the axis of its connecting bones (as well as along the normal to the connected joints). |
木. 6月 7, 2001 | |
4.9.386 | Just a note about the new "undoctrl" command. This command will speed up the execution of scripts with the caveat that script cannot be undone. WARNING: This can turn off the undo mechanism inside Houdini... |
木. 6月 7, 2001 | |
4.9.386 | Just a note about the new "undoctrl" command. This command will speed up the execution of scripts with the caveat that script cannot be undone. WARNING: This can turn off the undo mechanism inside Houdini... |
木. 6月 7, 2001 | |
4.9.386 | Just a note about the new "undoctrl" command. This command will speed up the execution of scripts with the caveat that script cannot be undone. WARNING: This can turn off the undo mechanism inside Houdini... |
木. 6月 7, 2001 | |
4.9.386 | Just a note about the new "undoctrl" command. This command will speed up the execution of scripts with the caveat that script cannot be undone. WARNING: This can turn off the undo mechanism inside Houdini... |
木. 6月 7, 2001 | |
4.9.386 | Just a note about the new "undoctrl" command. This command will speed up the execution of scripts with the caveat that script cannot be undone. WARNING: This can turn off the undo mechanism inside Houdini... |
木. 6月 7, 2001 | |
4.9.385 | The 'r', 'e', 't' hotkeys that change the type of any handle derived from a transform handle now also act as toggles. Thus, if the translate jack is visible, 't' will toggle the jack off; pressing 'e' will make the handle reappear as a scale handle; and so on. |
水. 6月 6, 2001 | |
4.9.385 | The 'r', 'e', 't' hotkeys that change the type of any handle derived from a transform handle now also act as toggles. Thus, if the translate jack is visible, 't' will toggle the jack off; pressing 'e' will make the handle reappear as a scale handle; and so on. |
水. 6月 6, 2001 | |
4.9.385 | The 'r', 'e', 't' hotkeys that change the type of any handle derived from a transform handle now also act as toggles. Thus, if the translate jack is visible, 't' will toggle the jack off; pressing 'e' will make the handle reappear as a scale handle; and so on. |
水. 6月 6, 2001 | |
4.9.385 | The 'r', 'e', 't' hotkeys that change the type of any handle derived from a transform handle now also act as toggles. Thus, if the translate jack is visible, 't' will toggle the jack off; pressing 'e' will make the handle reappear as a scale handle; and so on. |
水. 6月 6, 2001 | |
4.9.385 | The 'r', 'e', 't' hotkeys that change the type of any handle derived from a transform handle now also act as toggles. Thus, if the translate jack is visible, 't' will toggle the jack off; pressing 'e' will make the handle reappear as a scale handle; and so on. |
水. 6月 6, 2001 | |
4.9.384 | PolyKnit state and SOP can now do meta-edges. A meta edge is the shortest path connecting two points. So a user can select two points that are not adjacent, and the SOP will find the path connecting them and knit appropriately. The state was modified to show the meta edge correctly. |
火. 6月 5, 2001 | |
4.9.384 | PolyKnit state and SOP can now do meta-edges. A meta edge is the shortest path connecting two points. So a user can select two points that are not adjacent, and the SOP will find the path connecting them and knit appropriately. The state was modified to show the meta edge correctly. |
火. 6月 5, 2001 | |
4.9.384 | PolyKnit state and SOP can now do meta-edges. A meta edge is the shortest path connecting two points. So a user can select two points that are not adjacent, and the SOP will find the path connecting them and knit appropriately. The state was modified to show the meta edge correctly. |
火. 6月 5, 2001 | |
4.9.384 | PolyKnit state and SOP can now do meta-edges. A meta edge is the shortest path connecting two points. So a user can select two points that are not adjacent, and the SOP will find the path connecting them and knit appropriately. The state was modified to show the meta edge correctly. |
火. 6月 5, 2001 | |
4.9.384 | PolyKnit state and SOP can now do meta-edges. A meta edge is the shortest path connecting two points. So a user can select two points that are not adjacent, and the SOP will find the path connecting them and knit appropriately. The state was modified to show the meta edge correctly. |
火. 6月 5, 2001 | |
4.9.384 | Deleting the cop node being used for the background image in a viewport will no longer core Houdini. |
火. 6月 5, 2001 | |
4.9.384 | Deleting the cop node being used for the background image in a viewport will no longer core Houdini. |
火. 6月 5, 2001 | |
4.9.384 | Deleting the cop node being used for the background image in a viewport will no longer core Houdini. |
火. 6月 5, 2001 | |
4.9.384 | Deleting the cop node being used for the background image in a viewport will no longer core Houdini. |
火. 6月 5, 2001 |