Houdini Main Changelogs
4.9.385 | The 'r', 'e', 't' hotkeys that change the type of any handle derived from a transform handle now also act as toggles. Thus, if the translate jack is visible, 't' will toggle the jack off; pressing 'e' will make the handle reappear as a scale handle; and so on. |
水. 6月 6, 2001 | |
4.9.385 | The 'r', 'e', 't' hotkeys that change the type of any handle derived from a transform handle now also act as toggles. Thus, if the translate jack is visible, 't' will toggle the jack off; pressing 'e' will make the handle reappear as a scale handle; and so on. |
水. 6月 6, 2001 | |
4.9.384 | PolyKnit state and SOP can now do meta-edges. A meta edge is the shortest path connecting two points. So a user can select two points that are not adjacent, and the SOP will find the path connecting them and knit appropriately. The state was modified to show the meta edge correctly. |
火. 6月 5, 2001 | |
4.9.384 | PolyKnit state and SOP can now do meta-edges. A meta edge is the shortest path connecting two points. So a user can select two points that are not adjacent, and the SOP will find the path connecting them and knit appropriately. The state was modified to show the meta edge correctly. |
火. 6月 5, 2001 | |
4.9.384 | PolyKnit state and SOP can now do meta-edges. A meta edge is the shortest path connecting two points. So a user can select two points that are not adjacent, and the SOP will find the path connecting them and knit appropriately. The state was modified to show the meta edge correctly. |
火. 6月 5, 2001 | |
4.9.384 | PolyKnit state and SOP can now do meta-edges. A meta edge is the shortest path connecting two points. So a user can select two points that are not adjacent, and the SOP will find the path connecting them and knit appropriately. The state was modified to show the meta edge correctly. |
火. 6月 5, 2001 | |
4.9.384 | PolyKnit state and SOP can now do meta-edges. A meta edge is the shortest path connecting two points. So a user can select two points that are not adjacent, and the SOP will find the path connecting them and knit appropriately. The state was modified to show the meta edge correctly. |
火. 6月 5, 2001 | |
4.9.384 | Deleting the cop node being used for the background image in a viewport will no longer core Houdini. |
火. 6月 5, 2001 | |
4.9.384 | Deleting the cop node being used for the background image in a viewport will no longer core Houdini. |
火. 6月 5, 2001 | |
4.9.384 | Deleting the cop node being used for the background image in a viewport will no longer core Houdini. |
火. 6月 5, 2001 | |
4.9.384 | Deleting the cop node being used for the background image in a viewport will no longer core Houdini. |
火. 6月 5, 2001 | |
4.9.384 | Deleting the cop node being used for the background image in a viewport will no longer core Houdini. |
火. 6月 5, 2001 | |
4.9.384 | The IK End Affector handle now works on bone chains that are controlled by an IK Chop with "Inverse Kinematics" solver type (i.e. true "IK" chains). |
火. 6月 5, 2001 | |
4.9.384 | The IK End Affector handle now works on bone chains that are controlled by an IK Chop with "Inverse Kinematics" solver type (i.e. true "IK" chains). |
火. 6月 5, 2001 | |
4.9.384 | The IK End Affector handle now works on bone chains that are controlled by an IK Chop with "Inverse Kinematics" solver type (i.e. true "IK" chains). |
火. 6月 5, 2001 | |
4.9.384 | The IK End Affector handle now works on bone chains that are controlled by an IK Chop with "Inverse Kinematics" solver type (i.e. true "IK" chains). |
火. 6月 5, 2001 | |
4.9.384 | The IK End Affector handle now works on bone chains that are controlled by an IK Chop with "Inverse Kinematics" solver type (i.e. true "IK" chains). |
火. 6月 5, 2001 | |
4.9.383 | The objpretransform command is no longer generated with the opscript command if the pretransform is not modified from its default identity value. This improves compatibility of the opscript command with Houdini 4.x when the pretransform is not used. |
月. 6月 4, 2001 | |
4.9.383 | The objpretransform command is no longer generated with the opscript command if the pretransform is not modified from its default identity value. This improves compatibility of the opscript command with Houdini 4.x when the pretransform is not used. |
月. 6月 4, 2001 | |
4.9.383 | The objpretransform command is no longer generated with the opscript command if the pretransform is not modified from its default identity value. This improves compatibility of the opscript command with Houdini 4.x when the pretransform is not used. |
月. 6月 4, 2001 | |
4.9.383 | The objpretransform command is no longer generated with the opscript command if the pretransform is not modified from its default identity value. This improves compatibility of the opscript command with Houdini 4.x when the pretransform is not used. |
月. 6月 4, 2001 | |
4.9.383 | The objpretransform command is no longer generated with the opscript command if the pretransform is not modified from its default identity value. This improves compatibility of the opscript command with Houdini 4.x when the pretransform is not used. |
月. 6月 4, 2001 | |
4.9.383 | The Bones state's Shift+LMB interaction has been improved. It no longer overrides your currently selected chain parent. The new behaviour is as follows:
|
月. 6月 4, 2001 | |
4.9.383 | The Bones state's Shift+LMB interaction has been improved. It no longer overrides your currently selected chain parent. The new behaviour is as follows:
|
月. 6月 4, 2001 | |
4.9.383 | The Bones state's Shift+LMB interaction has been improved. It no longer overrides your currently selected chain parent. The new behaviour is as follows:
|
月. 6月 4, 2001 |