Houdini Main Changelogs
4.9.384 | PolyKnit state and SOP can now do meta-edges. A meta edge is the shortest path connecting two points. So a user can select two points that are not adjacent, and the SOP will find the path connecting them and knit appropriately. The state was modified to show the meta edge correctly. |
火. 6月 5, 2001 | |
4.9.384 | PolyKnit state and SOP can now do meta-edges. A meta edge is the shortest path connecting two points. So a user can select two points that are not adjacent, and the SOP will find the path connecting them and knit appropriately. The state was modified to show the meta edge correctly. |
火. 6月 5, 2001 | |
4.9.384 | PolyKnit state and SOP can now do meta-edges. A meta edge is the shortest path connecting two points. So a user can select two points that are not adjacent, and the SOP will find the path connecting them and knit appropriately. The state was modified to show the meta edge correctly. |
火. 6月 5, 2001 | |
4.9.384 | PolyKnit state and SOP can now do meta-edges. A meta edge is the shortest path connecting two points. So a user can select two points that are not adjacent, and the SOP will find the path connecting them and knit appropriately. The state was modified to show the meta edge correctly. |
火. 6月 5, 2001 | |
4.9.384 | Deleting the cop node being used for the background image in a viewport will no longer core Houdini. |
火. 6月 5, 2001 | |
4.9.384 | Deleting the cop node being used for the background image in a viewport will no longer core Houdini. |
火. 6月 5, 2001 | |
4.9.384 | Deleting the cop node being used for the background image in a viewport will no longer core Houdini. |
火. 6月 5, 2001 | |
4.9.384 | Deleting the cop node being used for the background image in a viewport will no longer core Houdini. |
火. 6月 5, 2001 | |
4.9.384 | Deleting the cop node being used for the background image in a viewport will no longer core Houdini. |
火. 6月 5, 2001 | |
4.9.384 | The IK End Affector handle now works on bone chains that are controlled by an IK Chop with "Inverse Kinematics" solver type (i.e. true "IK" chains). |
火. 6月 5, 2001 | |
4.9.384 | The IK End Affector handle now works on bone chains that are controlled by an IK Chop with "Inverse Kinematics" solver type (i.e. true "IK" chains). |
火. 6月 5, 2001 | |
4.9.384 | The IK End Affector handle now works on bone chains that are controlled by an IK Chop with "Inverse Kinematics" solver type (i.e. true "IK" chains). |
火. 6月 5, 2001 | |
4.9.384 | The IK End Affector handle now works on bone chains that are controlled by an IK Chop with "Inverse Kinematics" solver type (i.e. true "IK" chains). |
火. 6月 5, 2001 | |
4.9.384 | The IK End Affector handle now works on bone chains that are controlled by an IK Chop with "Inverse Kinematics" solver type (i.e. true "IK" chains). |
火. 6月 5, 2001 | |
4.9.383 | The objpretransform command is no longer generated with the opscript command if the pretransform is not modified from its default identity value. This improves compatibility of the opscript command with Houdini 4.x when the pretransform is not used. |
月. 6月 4, 2001 | |
4.9.383 | The objpretransform command is no longer generated with the opscript command if the pretransform is not modified from its default identity value. This improves compatibility of the opscript command with Houdini 4.x when the pretransform is not used. |
月. 6月 4, 2001 | |
4.9.383 | The objpretransform command is no longer generated with the opscript command if the pretransform is not modified from its default identity value. This improves compatibility of the opscript command with Houdini 4.x when the pretransform is not used. |
月. 6月 4, 2001 | |
4.9.383 | The objpretransform command is no longer generated with the opscript command if the pretransform is not modified from its default identity value. This improves compatibility of the opscript command with Houdini 4.x when the pretransform is not used. |
月. 6月 4, 2001 | |
4.9.383 | The objpretransform command is no longer generated with the opscript command if the pretransform is not modified from its default identity value. This improves compatibility of the opscript command with Houdini 4.x when the pretransform is not used. |
月. 6月 4, 2001 | |
4.9.383 | The Bones state's Shift+LMB interaction has been improved. It no longer overrides your currently selected chain parent. The new behaviour is as follows:
|
月. 6月 4, 2001 | |
4.9.383 | The Bones state's Shift+LMB interaction has been improved. It no longer overrides your currently selected chain parent. The new behaviour is as follows:
|
月. 6月 4, 2001 | |
4.9.383 | The Bones state's Shift+LMB interaction has been improved. It no longer overrides your currently selected chain parent. The new behaviour is as follows:
|
月. 6月 4, 2001 | |
4.9.383 | The Bones state's Shift+LMB interaction has been improved. It no longer overrides your currently selected chain parent. The new behaviour is as follows:
|
月. 6月 4, 2001 | |
4.9.383 | The Bones state's Shift+LMB interaction has been improved. It no longer overrides your currently selected chain parent. The new behaviour is as follows:
|
月. 6月 4, 2001 | |
4.9.383 | The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used. Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships. |
月. 6月 4, 2001 |