Houdini Main Changelogs

4.9.383

The Bones state's Shift+LMB interaction has been improved. It no longer overrides your currently selected chain parent. The new behaviour is as follows:

  • Shift+LMB when there is no current selected chain parent from the tipof a bone means that you wish to extend the selected bone chain. Thechain parent is then highlighted with a grey, dotted bounding box toindicate that no chain root will be created. When extending a bonechain, you may reselect the new parent at any time by doing a MMB ona new object. The currently drawing bone chain will move to the newparent's position.
  • Shift+LMB when there is an already selected chain parent means to startdrawing from the selected object but with the already selected chainparent as the parent object hierarchically. Reselecting the parent withthe MMB will not move the currently drawing bone chain in this case.Note that the chain parent is indicated by a blue (as opposed to grey)dotted bounding box.
  • To deselect the chain parent at any time, middle-click in the viewportwhere nothing is drawn.
月. 6月 4, 2001
4.9.383

The Bones state's Shift+LMB interaction has been improved. It no longer overrides your currently selected chain parent. The new behaviour is as follows:

  • Shift+LMB when there is no current selected chain parent from the tipof a bone means that you wish to extend the selected bone chain. Thechain parent is then highlighted with a grey, dotted bounding box toindicate that no chain root will be created. When extending a bonechain, you may reselect the new parent at any time by doing a MMB ona new object. The currently drawing bone chain will move to the newparent's position.
  • Shift+LMB when there is an already selected chain parent means to startdrawing from the selected object but with the already selected chainparent as the parent object hierarchically. Reselecting the parent withthe MMB will not move the currently drawing bone chain in this case.Note that the chain parent is indicated by a blue (as opposed to grey)dotted bounding box.
  • To deselect the chain parent at any time, middle-click in the viewportwhere nothing is drawn.
月. 6月 4, 2001
4.9.383

The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used.

Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships.

月. 6月 4, 2001
4.9.383

The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used.

Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships.

月. 6月 4, 2001
4.9.383

The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used.

Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships.

月. 6月 4, 2001
4.9.383

The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used.

Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships.

月. 6月 4, 2001
4.9.383

The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used.

Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships.

月. 6月 4, 2001
4.9.380

The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself.

金. 6月 1, 2001
4.9.380

The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself.

金. 6月 1, 2001
4.9.380

The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself.

金. 6月 1, 2001
4.9.380

The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself.

金. 6月 1, 2001
4.9.380

The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself.

金. 6月 1, 2001
4.9.380

Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash.

金. 6月 1, 2001
4.9.380

Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash.

金. 6月 1, 2001
4.9.380

Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash.

金. 6月 1, 2001
4.9.380

Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash.

金. 6月 1, 2001
4.9.380

Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash.

金. 6月 1, 2001
4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

水. 5月 30, 2001
4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

水. 5月 30, 2001
4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

水. 5月 30, 2001
4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

水. 5月 30, 2001
4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

水. 5月 30, 2001
4.9.378

Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop.

NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on.

水. 5月 30, 2001
4.9.378

Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop.

NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on.

水. 5月 30, 2001
4.9.378

Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop.

NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on.

水. 5月 30, 2001