Houdini Main Changelogs
4.9.456 | The Paint SOP now has the option to visualize the painting when you paint attributes other than colour. If the attribute is one float in size, false colour is used. Otherwise, the attribute is interpretted as a colour field. |
木. 8月 30, 2001 | |
4.9.456 | The Paint SOP now has the option to visualize the painting when you paint attributes other than colour. If the attribute is one float in size, false colour is used. Otherwise, the attribute is interpretted as a colour field. |
木. 8月 30, 2001 | |
4.9.456 | The Paint SOP now has the option to visualize the painting when you paint attributes other than colour. If the attribute is one float in size, false colour is used. Otherwise, the attribute is interpretted as a colour field. |
木. 8月 30, 2001 | |
4.9.456 | The Paint SOP now has the option to visualize the painting when you paint attributes other than colour. If the attribute is one float in size, false colour is used. Otherwise, the attribute is interpretted as a colour field. |
木. 8月 30, 2001 | |
4.9.456 | Fixing bug where the viewport wasn't being redrawn when entering the view state. |
水. 8月 29, 2001 | |
4.9.456 | Fixing bug where the viewport wasn't being redrawn when entering the view state. |
水. 8月 29, 2001 | |
4.9.456 | Fixing bug where the viewport wasn't being redrawn when entering the view state. |
水. 8月 29, 2001 | |
4.9.456 | Fixing bug where the viewport wasn't being redrawn when entering the view state. |
水. 8月 29, 2001 | |
4.9.456 | Fixing bug where the viewport wasn't being redrawn when entering the view state. |
水. 8月 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
水. 8月 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
水. 8月 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
水. 8月 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
水. 8月 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
水. 8月 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
水. 8月 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
水. 8月 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
水. 8月 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
水. 8月 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
水. 8月 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
水. 8月 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
水. 8月 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
水. 8月 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
水. 8月 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
水. 8月 29, 2001 | |
4.9.455 | The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge. |
火. 8月 28, 2001 |